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Resource Management in RPGs
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<blockquote data-quote="Barcode" data-source="post: 4854775" data-attributes="member: 3165"><p>Available supply makes a big difference. Cheap, plentiful resources are not interesting, and the party is always assumed to have enough. However, if you are going on an expedition to uncertain lands (deep in the desert, into the swamp, the Underdark, the Forbidden Jungle), I like to have the party specify what they are bringing with them as part of their planning. That way when they are deep in the giant tree in the middle of the swamp and the cultists just won't. stop. coming. then the number of arrows/spell components they packed suddenly can be an interesting statistic.</p><p></p><p>Picture the movie Aliens, especially if you have seen the deleted scenes. Did the Marines think much about how much ammo they were packing when they were all gung ho and dropping in to kick ass? Hell no, until it started running out, then it was one of the most interesting elements of suspense in the movie.</p></blockquote><p></p>
[QUOTE="Barcode, post: 4854775, member: 3165"] Available supply makes a big difference. Cheap, plentiful resources are not interesting, and the party is always assumed to have enough. However, if you are going on an expedition to uncertain lands (deep in the desert, into the swamp, the Underdark, the Forbidden Jungle), I like to have the party specify what they are bringing with them as part of their planning. That way when they are deep in the giant tree in the middle of the swamp and the cultists just won't. stop. coming. then the number of arrows/spell components they packed suddenly can be an interesting statistic. Picture the movie Aliens, especially if you have seen the deleted scenes. Did the Marines think much about how much ammo they were packing when they were all gung ho and dropping in to kick ass? Hell no, until it started running out, then it was one of the most interesting elements of suspense in the movie. [/QUOTE]
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