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General Tabletop Discussion
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Resource Management should not be your only tool to challenge players.
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<blockquote data-quote="Asisreo" data-source="post: 9391938" data-attributes="member: 7019027"><p>I know that the most famous tool for challenges in TTRPGs are resource management, and, in a way, all games with resources can be resource management games, but I feel like people consider it the only way to challenge a player, especially in D&D. </p><p></p><p>In reality, though, I've found that resource management can get quite stale and even infruriating if its used as a crutch rather than a single tool in a toolbox of challenges. </p><p></p><p>Another tool to challenge players are puzzles. Not necessarily just exploration-type puzzles, but also combat puzzles where if the players try to blast through an encounter with only their bread-and-butter abilities, they'll struggle, but if they have an open-mind and think through their actions, they might be able to win at least more easily. Puzzles should never rely on a player's abilities, though, as there's no guarantee that they'll even have the ability, for whatever reason, when they get to the puzzle.</p><p></p><p>What other tools do you like to challenge players with besides just resource management?</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9391938, member: 7019027"] I know that the most famous tool for challenges in TTRPGs are resource management, and, in a way, all games with resources can be resource management games, but I feel like people consider it the only way to challenge a player, especially in D&D. In reality, though, I've found that resource management can get quite stale and even infruriating if its used as a crutch rather than a single tool in a toolbox of challenges. Another tool to challenge players are puzzles. Not necessarily just exploration-type puzzles, but also combat puzzles where if the players try to blast through an encounter with only their bread-and-butter abilities, they'll struggle, but if they have an open-mind and think through their actions, they might be able to win at least more easily. Puzzles should never rely on a player's abilities, though, as there's no guarantee that they'll even have the ability, for whatever reason, when they get to the puzzle. What other tools do you like to challenge players with besides just resource management? [/QUOTE]
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Resource Management should not be your only tool to challenge players.
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