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General Tabletop Discussion
*Dungeons & Dragons
Resource Management should not be your only tool to challenge players.
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<blockquote data-quote="Composer99" data-source="post: 9392038" data-attributes="member: 7030042"><p>Resource management is likely a "sometimes food" in more character-driven play, especially in modern D&D. In such play, dilemmas or "character-defining" questions are IMO a suitable approach for challenging the players.</p><p></p><p>What I mean is, we're not as interested in asking whether the players can measure out their hit points, spell slots, and other character resources over an adventuring day.</p><p></p><p>Instead, we're interested in questions such as:</p><ul> <li data-xf-list-type="ul">"What does your character want, and what price are they willing to pay to get it?"</li> <li data-xf-list-type="ul">"How will your character choose between competing demands on their attention?"</li> <li data-xf-list-type="ul">"What does the aggregate of your character's choices say about your character, who they are, and what they value?"</li> <li data-xf-list-type="ul">"What does your character fear, and what are they willing to exchange, give up, or sacrifice to avoid or flee from it? Or are they willing to confront it, and what price will they pay to overcome it?"</li> <li data-xf-list-type="ul">"Who is your character now, compared to ten or twenty sessions ago?"</li> </ul><p></p><p>I'm sure one can think of other questions along this vein.</p><p></p><p>(This is not to say that play groups emphasising resource management can't be or aren't interested in those questions, only that play groups not interested in resource management want to cut to the chase and get to those questions, rather than also dealing with questions such as "do I have enough room in my backpack for loot?" or "do I have enough spell slots for another big fight or should we retreat from the dungeon for today?")</p></blockquote><p></p>
[QUOTE="Composer99, post: 9392038, member: 7030042"] Resource management is likely a "sometimes food" in more character-driven play, especially in modern D&D. In such play, dilemmas or "character-defining" questions are IMO a suitable approach for challenging the players. What I mean is, we're not as interested in asking whether the players can measure out their hit points, spell slots, and other character resources over an adventuring day. Instead, we're interested in questions such as: [LIST] [*]"What does your character want, and what price are they willing to pay to get it?" [*]"How will your character choose between competing demands on their attention?" [*]"What does the aggregate of your character's choices say about your character, who they are, and what they value?" [*]"What does your character fear, and what are they willing to exchange, give up, or sacrifice to avoid or flee from it? Or are they willing to confront it, and what price will they pay to overcome it?" [*]"Who is your character now, compared to ten or twenty sessions ago?" [/LIST] I'm sure one can think of other questions along this vein. (This is not to say that play groups emphasising resource management can't be or aren't interested in those questions, only that play groups not interested in resource management want to cut to the chase and get to those questions, rather than also dealing with questions such as "do I have enough room in my backpack for loot?" or "do I have enough spell slots for another big fight or should we retreat from the dungeon for today?") [/QUOTE]
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