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General Tabletop Discussion
*TTRPGs General
resources for an island-based campaign (D&D)
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<blockquote data-quote="Imaculata" data-source="post: 7231514" data-attributes="member: 6801286"><p>Having a campaign take place on an island, or a chain of islands, is a great and simple concept for a campaign. I might even recommend you to embrace the Lost vibe, and make the starting island (seemingly) deserted. Then you can leave it up to the players to find a way towards nearby other islands.</p><p></p><p>What might be interesting, is if the calamity that raises the oceans actually takes place during the opening of the campaign. So rather than making it ancient history, you could have them experience the terror of the event that changes the world. This also vastly changes the tone of the campaign, where now a great number of civilisations are struggling with the sudden apocalyptic conditions. I would also embrace the mystery aspect of the various islands, and put a strong focus on survival and exploration. Each island could have their own mystery and flavor for the players to discover.</p><p></p><p>[ATTACH]88836[/ATTACH]</p><p></p><p>This makes it extra important that you think hard about a good reason for the raising of the seas. Maybe a giant asteroid has struck the pole of the world, melting the ice caps, and raising sea levels. Such a catastrophic event could be accompanied by all sorts of ancient prophecies, and terrifying weather phenomena. </p><p></p><p>Or maybe something has caused terrible storms to appear, pulling water away from one side of the world, and pushing it towards the other. This could have left a whole continent barren and without water, while the other is almost swallowed by it. </p><p></p><p>I think you might want to build a very intriguing mystery around this, that is more than just your standard villain of the week plot. I would go deep into this scary ecological disaster, and the unique weather patterns that it might create. It could make for some really exciting visuals, and it might help to explore a lot of concept art as inspiration.</p><p></p><p><img src="http://33.media.tumblr.com/ac28672589eee21f99fdaa5492369404/tumblr_nbx9peMNhq1rkm2a9o1_400.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Imaculata, post: 7231514, member: 6801286"] Having a campaign take place on an island, or a chain of islands, is a great and simple concept for a campaign. I might even recommend you to embrace the Lost vibe, and make the starting island (seemingly) deserted. Then you can leave it up to the players to find a way towards nearby other islands. What might be interesting, is if the calamity that raises the oceans actually takes place during the opening of the campaign. So rather than making it ancient history, you could have them experience the terror of the event that changes the world. This also vastly changes the tone of the campaign, where now a great number of civilisations are struggling with the sudden apocalyptic conditions. I would also embrace the mystery aspect of the various islands, and put a strong focus on survival and exploration. Each island could have their own mystery and flavor for the players to discover. [ATTACH=CONFIG]88836._xfImport[/ATTACH] This makes it extra important that you think hard about a good reason for the raising of the seas. Maybe a giant asteroid has struck the pole of the world, melting the ice caps, and raising sea levels. Such a catastrophic event could be accompanied by all sorts of ancient prophecies, and terrifying weather phenomena. Or maybe something has caused terrible storms to appear, pulling water away from one side of the world, and pushing it towards the other. This could have left a whole continent barren and without water, while the other is almost swallowed by it. I think you might want to build a very intriguing mystery around this, that is more than just your standard villain of the week plot. I would go deep into this scary ecological disaster, and the unique weather patterns that it might create. It could make for some really exciting visuals, and it might help to explore a lot of concept art as inspiration. [IMG]http://33.media.tumblr.com/ac28672589eee21f99fdaa5492369404/tumblr_nbx9peMNhq1rkm2a9o1_400.gif[/IMG] [/QUOTE]
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