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<blockquote data-quote="uzirath" data-source="post: 7606926" data-attributes="member: 8495"><p>I don't have much experience running store or con games, though I have played in both. I do run a middle-school RPG club where we work hard to be inclusive. Here are a few thoughts in no particular order:</p><p></p><ul> <li data-xf-list-type="ul">Include an inclusivity statement in your blurb. This may be especially inviting to those who have had bad experiences and would be fair warning to those who see such statements as a sign of the End Times.</li> <li data-xf-list-type="ul">When I build pregen characters for games, I work hard to have all sorts of examples that break stereotypes. Players looking through the pile can see plenty of examples of the sorts of characters that are welcome in the game world.</li> <li data-xf-list-type="ul">Similarly, I try to avoid modern stereotypes in my NPCs. (There may be game-world stereotypes, obviously.) This only acts as a troll detection system in the sense that it sets the tone of the campaign world right off the bat and gives you an early opportunity to invite someone to leave if they start making wisecracks about the gay dwarf martial artist (but have the dwarf break a few of their ribs first).</li> <li data-xf-list-type="ul">Zero tolerance for "But I'm role-playing a bigot!" as an excuse for bad behavior at the table.</li> <li data-xf-list-type="ul">Require the PCs to be a team. I don't know what game system you're going to use, but with the GURPS variants that I use, I require that each PC have a disadvantage called <em>Sense of Duty (Adventuring Companions)</em>. This means it's automatically bad role-playing to go PVP or things like that. In a game without disads, this could just be a baseline expectation or it could be built into character backstories. Maybe spend a few minutes at the beginning deciding why the group already knows each other and is bonded together. It is harder for rape-joke-dude to do this thing if the women PCs are his character's sisters.</li> </ul><p>That's a start. I'm curious to see what others suggest. At some point, I would also be interested in seeing what kinds of productive suggestions you've gotten on other forums.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7606926, member: 8495"] I don't have much experience running store or con games, though I have played in both. I do run a middle-school RPG club where we work hard to be inclusive. Here are a few thoughts in no particular order: [LIST] [*]Include an inclusivity statement in your blurb. This may be especially inviting to those who have had bad experiences and would be fair warning to those who see such statements as a sign of the End Times. [*]When I build pregen characters for games, I work hard to have all sorts of examples that break stereotypes. Players looking through the pile can see plenty of examples of the sorts of characters that are welcome in the game world. [*]Similarly, I try to avoid modern stereotypes in my NPCs. (There may be game-world stereotypes, obviously.) This only acts as a troll detection system in the sense that it sets the tone of the campaign world right off the bat and gives you an early opportunity to invite someone to leave if they start making wisecracks about the gay dwarf martial artist (but have the dwarf break a few of their ribs first). [*]Zero tolerance for "But I'm role-playing a bigot!" as an excuse for bad behavior at the table. [*]Require the PCs to be a team. I don't know what game system you're going to use, but with the GURPS variants that I use, I require that each PC have a disadvantage called [I]Sense of Duty (Adventuring Companions)[/I]. This means it's automatically bad role-playing to go PVP or things like that. In a game without disads, this could just be a baseline expectation or it could be built into character backstories. Maybe spend a few minutes at the beginning deciding why the group already knows each other and is bonded together. It is harder for rape-joke-dude to do this thing if the women PCs are his character's sisters. [/LIST] That's a start. I'm curious to see what others suggest. At some point, I would also be interested in seeing what kinds of productive suggestions you've gotten on other forums. [/QUOTE]
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