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Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
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<blockquote data-quote="RareBreed" data-source="post: 9101498" data-attributes="member: 6945590"><p>It depends on your perspective. Are you looking at "trust" from a player's perspective or a GM's perspective? Or from Snarf's take, from the employee's or manager's perspective?</p><p></p><p>Seen from the GM/manager's perspective, the trust means "I trust my players/employees". The way you are seeing it is from the player's point of view. The trust means "I trust my GM/manager".</p><p></p><p>I actually have never heard the term before this post, so I can't speak from which perspective I have seen it used more.</p><p></p><p>This is an important point. I've rued "rules-lite" systems for a long time. I find it ironic that so many "rules-lite" systems come with 300+ page core rulebooks, and often get the impression that the authors really would have preferred to have written novels or screenplays, but getting into the RPG biz is easier.</p><p></p><p>In the good ole days, you could have what would be considered rules/crunch heavy games in 128 pages or less. Though admittedly, that was usually 128 pages of <em>rules</em> and not rules intermixed with setting fiction or 3 paragraphs of exposition how some supposedly simple rule works.</p><p></p><p>I've felt like now that electronic media is so common, there should be two formats for rules. One is the rules, and just the rules. This is useful for "just the facts ma'am". The other is sample game play explaining how the rules work and a kind of "Game Master's Guide" which gives advice on <em>how to best run that particular system</em>. I've heard of gaming groups that try to switch from D&D to some other game system, but still expect it to play like 5e (or some other edition).</p></blockquote><p></p>
[QUOTE="RareBreed, post: 9101498, member: 6945590"] It depends on your perspective. Are you looking at "trust" from a player's perspective or a GM's perspective? Or from Snarf's take, from the employee's or manager's perspective? Seen from the GM/manager's perspective, the trust means "I trust my players/employees". The way you are seeing it is from the player's point of view. The trust means "I trust my GM/manager". I actually have never heard the term before this post, so I can't speak from which perspective I have seen it used more. This is an important point. I've rued "rules-lite" systems for a long time. I find it ironic that so many "rules-lite" systems come with 300+ page core rulebooks, and often get the impression that the authors really would have preferred to have written novels or screenplays, but getting into the RPG biz is easier. In the good ole days, you could have what would be considered rules/crunch heavy games in 128 pages or less. Though admittedly, that was usually 128 pages of [I]rules[/I] and not rules intermixed with setting fiction or 3 paragraphs of exposition how some supposedly simple rule works. I've felt like now that electronic media is so common, there should be two formats for rules. One is the rules, and just the rules. This is useful for "just the facts ma'am". The other is sample game play explaining how the rules work and a kind of "Game Master's Guide" which gives advice on [I]how to best run that particular system[/I]. I've heard of gaming groups that try to switch from D&D to some other game system, but still expect it to play like 5e (or some other edition). [/QUOTE]
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Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
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