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Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
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<blockquote data-quote="Hussar" data-source="post: 9101933" data-attributes="member: 22779"><p>Not to get edition warry here but there’s a very good reason why the 5e DMG is not really a guide or instructional book. It’s loose collection of bits and bobs that presumes that the dm is experienced. </p><p></p><p>The 4e DMG was an actual guide. It presumed that dms were coming in with little or no rpg experience. </p><p></p><p>Now, whether you consider the advice good or bad doesn’t really matter. People absolutely lost their poop over the advice. Even fairly innocuous bits of advice became stalking horses for edition warring. Bits were stripped of context and then presented as evidence that 4e was just so bad. </p><p></p><p>There was zero chance WotC was going to do that again. It’s why OSR books can get away with it - a much narrower fan base who is predisposed to agreeing with the advice before it’s offered. </p><p></p><p>I’d love to see the new DMG actually be a guide to running games but there is zero chance that WotC will take any sort of stand here. They just cannot afford it. </p><p></p><p>So we’re stuck with what is being called a high trust game without the guidance for GMs that comes with high trust games. </p><p></p><p>Fantastic for experienced dms. Terrible for new groups. The saving grace for 5e is the adventure path which serves as a really good teaching manual for how to create a campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9101933, member: 22779"] Not to get edition warry here but there’s a very good reason why the 5e DMG is not really a guide or instructional book. It’s loose collection of bits and bobs that presumes that the dm is experienced. The 4e DMG was an actual guide. It presumed that dms were coming in with little or no rpg experience. Now, whether you consider the advice good or bad doesn’t really matter. People absolutely lost their poop over the advice. Even fairly innocuous bits of advice became stalking horses for edition warring. Bits were stripped of context and then presented as evidence that 4e was just so bad. There was zero chance WotC was going to do that again. It’s why OSR books can get away with it - a much narrower fan base who is predisposed to agreeing with the advice before it’s offered. I’d love to see the new DMG actually be a guide to running games but there is zero chance that WotC will take any sort of stand here. They just cannot afford it. So we’re stuck with what is being called a high trust game without the guidance for GMs that comes with high trust games. Fantastic for experienced dms. Terrible for new groups. The saving grace for 5e is the adventure path which serves as a really good teaching manual for how to create a campaign. [/QUOTE]
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Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
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