Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 9102264" data-attributes="member: 70468"><p>It’s been a while since I last read it, so I reread <em>A Quick Primer to Old School Gaming</em> this morning. I don’t think the comparison is that unfair. It says at the very beginning that the examples are meant to illustrate where the mechanics are used, and that good GMs in a “modern” game would not run them in such a boring way. Unlike the article, it’s not making a claim that rulings leading to more creativity. It’s demonstrating how play between the two styles differs.</p><p></p><p>To put it another way, I think even the examples were like <a href="https://www.enworld.org/threads/the-skill-system-is-one-dimensional.699295/page-4#post-9098674" target="_blank">worked example</a> I did recently for my homebrew system, it would have a lot on the mechanical touch points. The process of setting up a Skill Check involves evaluating methods (skills) and approaches (attributes) along with resources you can deploy and how/whether the group is working together. It’s mechanically up front and in your face, but that’s by design. In practice, it doesn’t lead to the lack of creativity in play as the blog article would suggest, but there’s no denying that it may involve more mechanics than some should like.</p><p></p><p>Like I said in <a href="https://www.enworld.org/goto/post?id=9102085" target="_blank">my previous post</a>, the style described in <em>A Quick Primer to Old School Gaming</em> isn’t really my thing. I don’t want to be making rulings because I think it’s important the players are able to reason about the tools they have available and devise tactics they can trust will work. I also worry it would lead to turtling after getting burned a few times. I definitely don’t want my players doing that. I want them to be creative and try things, which appropriate rules can also facilitate.</p><p></p><p>For example, I suspect my players would not have tried to <a href="https://www.enworld.org/threads/commentary-thread-for-that-“describe-your-game-in-five-words”-thread.682741/post-8712297" target="_blank">lead away a bulette from their settlement</a>, <a href="https://www.enworld.org/threads/commentary-thread-for-that-“describe-your-game-in-five-words”-thread.682741/page-12#post-8955689" target="_blank">lure a dragon into eating a poisoned corpse</a>, or <a href="https://www.enworld.org/threads/commentary-thread-for-that-“describe-your-game-in-five-words”-thread.682741/page-14#post-9084104" target="_blank">finally ambush that bulette</a> in a rulings-based approach. They actually commented on that during the session with the dragon, indicating they thought I would block their plan (because it was kind of ridiculous), but the system is set up so that I <em>can’t</em>. If they succeed at setting up the corpse (which they did) and luring the dragon (which they also did), it will eat the corpse. It still gets a Defense Check, but getting to that point was handled by rules not rulings.</p></blockquote><p></p>
[QUOTE="kenada, post: 9102264, member: 70468"] It’s been a while since I last read it, so I reread [I]A Quick Primer to Old School Gaming[/I] this morning. I don’t think the comparison is that unfair. It says at the very beginning that the examples are meant to illustrate where the mechanics are used, and that good GMs in a “modern” game would not run them in such a boring way. Unlike the article, it’s not making a claim that rulings leading to more creativity. It’s demonstrating how play between the two styles differs. To put it another way, I think even the examples were like [URL='https://www.enworld.org/threads/the-skill-system-is-one-dimensional.699295/page-4#post-9098674']worked example[/URL] I did recently for my homebrew system, it would have a lot on the mechanical touch points. The process of setting up a Skill Check involves evaluating methods (skills) and approaches (attributes) along with resources you can deploy and how/whether the group is working together. It’s mechanically up front and in your face, but that’s by design. In practice, it doesn’t lead to the lack of creativity in play as the blog article would suggest, but there’s no denying that it may involve more mechanics than some should like. Like I said in [URL='https://www.enworld.org/goto/post?id=9102085']my previous post[/URL], the style described in [I]A Quick Primer to Old School Gaming[/I] isn’t really my thing. I don’t want to be making rulings because I think it’s important the players are able to reason about the tools they have available and devise tactics they can trust will work. I also worry it would lead to turtling after getting burned a few times. I definitely don’t want my players doing that. I want them to be creative and try things, which appropriate rules can also facilitate. For example, I suspect my players would not have tried to [URL='https://www.enworld.org/threads/commentary-thread-for-that-“describe-your-game-in-five-words”-thread.682741/post-8712297']lead away a bulette from their settlement[/URL], [URL='https://www.enworld.org/threads/commentary-thread-for-that-“describe-your-game-in-five-words”-thread.682741/page-12#post-8955689']lure a dragon into eating a poisoned corpse[/URL], or [URL='https://www.enworld.org/threads/commentary-thread-for-that-“describe-your-game-in-five-words”-thread.682741/page-14#post-9084104']finally ambush that bulette[/URL] in a rulings-based approach. They actually commented on that during the session with the dragon, indicating they thought I would block their plan (because it was kind of ridiculous), but the system is set up so that I [I]can’t[/I]. If they succeed at setting up the corpse (which they did) and luring the dragon (which they also did), it will eat the corpse. It still gets a Defense Check, but getting to that point was handled by rules not rulings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
Top