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Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
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<blockquote data-quote="bloodtide" data-source="post: 9102603" data-attributes="member: 6684958"><p>I'm not so sure about all this "trust". I even call into question all this company corporate trust. I've been in the spot lots of times when a company says they "trust" the employees....but then gives them 100+ iron clad rules to follow.</p><p></p><p>And the big push for 3X was "All Hail the Rules". It's a game of pure mechanics, nothing else. The big idea was to make the DM powerless so "everyone would be equal playing the same game by the same rules.</p><p></p><p>"Trust" does not really come in here. Other then players "trust" the DM to follow the hollowed rules.</p><p></p><p>You do get these two types of "Trust":</p><p></p><p>Player Type A: sits back and enjoys the game, even if they see or encounter something they personally don't like. Yes, even if the DM has water run uphill. They accept "this is the DMs game, it is there call, and I am just a player". It does not matter who is "right", just drop it and move on.</p><p></p><p>Player type Z: is hostile from before they sit down. They know the DM, is out to get them and ruin the fun of THEIR game. THEIR game with THEIR special self insert character is perfect, in their mind....and they just know DMs want to ruin it. So anything the DM says or does they will whine, cry, and otherwise disrupt the game. They want THEIR game, that they "hire" the DM to run for them to be exactly the way THEY want things.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9102603, member: 6684958"] I'm not so sure about all this "trust". I even call into question all this company corporate trust. I've been in the spot lots of times when a company says they "trust" the employees....but then gives them 100+ iron clad rules to follow. And the big push for 3X was "All Hail the Rules". It's a game of pure mechanics, nothing else. The big idea was to make the DM powerless so "everyone would be equal playing the same game by the same rules. "Trust" does not really come in here. Other then players "trust" the DM to follow the hollowed rules. You do get these two types of "Trust": Player Type A: sits back and enjoys the game, even if they see or encounter something they personally don't like. Yes, even if the DM has water run uphill. They accept "this is the DMs game, it is there call, and I am just a player". It does not matter who is "right", just drop it and move on. Player type Z: is hostile from before they sit down. They know the DM, is out to get them and ruin the fun of THEIR game. THEIR game with THEIR special self insert character is perfect, in their mind....and they just know DMs want to ruin it. So anything the DM says or does they will whine, cry, and otherwise disrupt the game. They want THEIR game, that they "hire" the DM to run for them to be exactly the way THEY want things. [/QUOTE]
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Respeckt Mah Authoritah: Understanding High Trust and the Division of Authority
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