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Respect for the DM?
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<blockquote data-quote="GammaPaladin" data-source="post: 4070072" data-attributes="member: 60497"><p>First, I agree that your players are being disrespectful and don't seem to appreciate the work you put in.</p><p></p><p>On the "them vs me" issue, I would take a moment to point out to my players that if I were actively trying to kill their characters, they wouldn't make it past the first scene. Period.</p><p></p><p>That said...</p><p></p><p>If your players are consistently complaining about the difficulty, and at least one is dying very often... You might honestly need to consider dialing back the difficulty a bit.</p><p></p><p>Not to be snide but... CR is calculated for people who actually use reasonable tactics. If your group is err... challenged... in this area, then you need to reduce the CR of your encounters. </p><p></p><p>More importantly, if your group is complaining even when they win, it's quite likely they are simply beer and pretzels and kobolds to kill players.</p><p></p><p>Not every set of players even want a reasonable challenge. Some of them just want to be uber gods and basically waltz through their encounters leaving huge trails of dead creatures in their wake while collecting treasure that makes them even more godlike. If the balance of your group wants to play this way, running a different game is not going to make them happy, that's unfortunately just how it is.</p></blockquote><p></p>
[QUOTE="GammaPaladin, post: 4070072, member: 60497"] First, I agree that your players are being disrespectful and don't seem to appreciate the work you put in. On the "them vs me" issue, I would take a moment to point out to my players that if I were actively trying to kill their characters, they wouldn't make it past the first scene. Period. That said... If your players are consistently complaining about the difficulty, and at least one is dying very often... You might honestly need to consider dialing back the difficulty a bit. Not to be snide but... CR is calculated for people who actually use reasonable tactics. If your group is err... challenged... in this area, then you need to reduce the CR of your encounters. More importantly, if your group is complaining even when they win, it's quite likely they are simply beer and pretzels and kobolds to kill players. Not every set of players even want a reasonable challenge. Some of them just want to be uber gods and basically waltz through their encounters leaving huge trails of dead creatures in their wake while collecting treasure that makes them even more godlike. If the balance of your group wants to play this way, running a different game is not going to make them happy, that's unfortunately just how it is. [/QUOTE]
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