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<blockquote data-quote="Aus_Snow" data-source="post: 4074648" data-attributes="member: 29112"><p>Not that I'm aware of. Of course, I could still be wrong there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But no, honestly, I've played and run a fair few different things in the years I've been a roleplayer, and game mechanics in published systems haven't been the cause of any <em>major</em> drama, sense of entitlement, or suchlike. Those things have been present, here and there, but that's just been down to gamers and their own (other) issues, albeit occasionally with other gamers.</p><p></p><p>I have read on forums, several times, about people swearing black and blue that certain rules systems (e.g., D&D 3e) encourage or even create some players' sense of entitlement, among other things, but I've never seen any evidence in real life to support that theory.</p><p></p><p></p><p>And uh, speaking of entitlement, or a sense of it anyhow. . .</p><p></p><p>Also, when you say 'for once' re: being at a disadvantage. . . is that really the case? Literally, I mean. I do realise that's unlikely. Just thought I'd ask.</p><p></p><p></p><p>Would you mind providing some detail, like say, the rule and encounter in question - or at least the gist of them, and maybe the effects that the change had?</p><p></p><p>It <em>sounds</em> like the rule might've hosed some PCs. . . is that even close? If so, and teh rule's not anywheer near RAW, and you started the campaign as RAW (or pretty much with that assumed) - then well, I think they have a right to complain. Whether it's <em>right</em> to complain or not, in a given situation. But that was a few 'ifs' and 'ands'.</p><p></p><p>So, how 'bad' was it really?</p><p></p><p></p><p>My advice: keep it simple and straightforward. Tell them before characters are even discussed, which books and/or other sources you'll allow material. If necessary, be more specific about which things you will allow. Then make it clear that you will not accept anything else, and that's that.</p><p></p><p>A 'default deny' policy, IOW. It means you have to make so many fewer calls, and have so many fewer arguments on such matters. None, in fact.</p><p></p><p></p><p>Don't take &%@! from anyone, for starters. It's a hobby, a game, a fun pastime with friends. Not an excuse for people to be *******s.</p><p></p><p>If it *is* his or her bad decisions that causes the death of all that player's characters, oh well. They'll learn. Or not. It's probably the best way to learn, too. Hopefully they'll pick up tips from other players, or from you. Maybe do a bit of reading and/or analysing. Whatever it takes. Or it could be that roleplaying games with - what's the stumbling block, tactics? - the particular elements in question as a significant focus, are not for them.</p><p></p><p></p><p>Hm. But this sounds more like a two option scenario: 1) Thicken that skin (i.e., change to suit the situation); or 2) Take mamacat's solid advice, or another out (i.e., change the situation to suit you.)</p><p></p><p></p><p>Dunno, mate. Eyeballing the averages for folks in general, I'd say both. But I truly don't know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Only you can, I s'pose.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4074648, member: 29112"] Not that I'm aware of. Of course, I could still be wrong there! :D But no, honestly, I've played and run a fair few different things in the years I've been a roleplayer, and game mechanics in published systems haven't been the cause of any [I]major[/I] drama, sense of entitlement, or suchlike. Those things have been present, here and there, but that's just been down to gamers and their own (other) issues, albeit occasionally with other gamers. I have read on forums, several times, about people swearing black and blue that certain rules systems (e.g., D&D 3e) encourage or even create some players' sense of entitlement, among other things, but I've never seen any evidence in real life to support that theory. And uh, speaking of entitlement, or a sense of it anyhow. . . Also, when you say 'for once' re: being at a disadvantage. . . is that really the case? Literally, I mean. I do realise that's unlikely. Just thought I'd ask. Would you mind providing some detail, like say, the rule and encounter in question - or at least the gist of them, and maybe the effects that the change had? It [I]sounds[/I] like the rule might've hosed some PCs. . . is that even close? If so, and teh rule's not anywheer near RAW, and you started the campaign as RAW (or pretty much with that assumed) - then well, I think they have a right to complain. Whether it's [I]right[/I] to complain or not, in a given situation. But that was a few 'ifs' and 'ands'. So, how 'bad' was it really? My advice: keep it simple and straightforward. Tell them before characters are even discussed, which books and/or other sources you'll allow material. If necessary, be more specific about which things you will allow. Then make it clear that you will not accept anything else, and that's that. A 'default deny' policy, IOW. It means you have to make so many fewer calls, and have so many fewer arguments on such matters. None, in fact. Don't take &%@! from anyone, for starters. It's a hobby, a game, a fun pastime with friends. Not an excuse for people to be *******s. If it *is* his or her bad decisions that causes the death of all that player's characters, oh well. They'll learn. Or not. It's probably the best way to learn, too. Hopefully they'll pick up tips from other players, or from you. Maybe do a bit of reading and/or analysing. Whatever it takes. Or it could be that roleplaying games with - what's the stumbling block, tactics? - the particular elements in question as a significant focus, are not for them. Hm. But this sounds more like a two option scenario: 1) Thicken that skin (i.e., change to suit the situation); or 2) Take mamacat's solid advice, or another out (i.e., change the situation to suit you.) Dunno, mate. Eyeballing the averages for folks in general, I'd say both. But I truly don't know. :) Only you can, I s'pose. [/QUOTE]
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