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<blockquote data-quote="buzz" data-source="post: 4075193" data-attributes="member: 6777"><p>I still think this a people issue, not a game issue, but Hussar makes good points.</p><p></p><p></p><p>D&D generally rises to the level of the most experienced/adept player. If there's too much disparity between that player and the ones with the next most rules mastery, you get un-fun, IME. The top rank player either makes the encounters too easy (as a PC), or makes them too hard (as a DM).</p><p></p><p>Ergo, said player either needs to dial back their mastery, say, by intentionally handicapping themselves, or they need to aid the other players, say, by deliberately powering them up.</p><p></p><p>As the DM, the OP is actually in a good position to help rectify these issues. Scale back the ELs a bit. Allow the players to use some of those options you've been denying them. Review their PCs and point out ways in which they could be more effective. Send them to the optimization boards over at Wizards and let them tweak their PCs.</p><p></p><p>Or, better yet, <em>ask</em> them what they want out of the game. They may not be after typical high-challenge, tactical-focus D&D. They may want to just explore the game world and don't want to worry about "winning." If what they want just isn't compatible with your kind of fun... don't play D&D with them.</p></blockquote><p></p>
[QUOTE="buzz, post: 4075193, member: 6777"] I still think this a people issue, not a game issue, but Hussar makes good points. D&D generally rises to the level of the most experienced/adept player. If there's too much disparity between that player and the ones with the next most rules mastery, you get un-fun, IME. The top rank player either makes the encounters too easy (as a PC), or makes them too hard (as a DM). Ergo, said player either needs to dial back their mastery, say, by intentionally handicapping themselves, or they need to aid the other players, say, by deliberately powering them up. As the DM, the OP is actually in a good position to help rectify these issues. Scale back the ELs a bit. Allow the players to use some of those options you've been denying them. Review their PCs and point out ways in which they could be more effective. Send them to the optimization boards over at Wizards and let them tweak their PCs. Or, better yet, [I]ask[/I] them what they want out of the game. They may not be after typical high-challenge, tactical-focus D&D. They may want to just explore the game world and don't want to worry about "winning." If what they want just isn't compatible with your kind of fun... don't play D&D with them. [/QUOTE]
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