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<blockquote data-quote="Felix" data-source="post: 4075893" data-attributes="member: 3929"><p>Perhaps this is not meant to be objective, but this description paints the players in a poor light. There are indeed unfair encounters, and ways that a DM can exploit his omniscience that put upon the players. Because this description is equally as vague, it's impossible to say what's what, except that the work you put into the game is the only thing you embellish.</p><p></p><p></p><p>House Rules are not generally problems as long as they are consistent. They can be a pain, and not all House Rules are created equal. It doesn't help that you don't mention what rule it was that you changed.</p><p></p><p>Did you change a rule for only one encounter, and then things reverted to normal?</p><p>Did you change the rules for the NPCs while maintaining them for the PCs?</p><p>Did you account for the House Rule when figuring out the difficulty of the encounter?</p><p></p><p>There are ways that House Rules can go bad, but again, you withhold the details that would exonerate or condemn your rule.</p><p></p><p></p><p>What is the item? A 500gp gem that makes all their base belong to us is right out. A scroll of Cure Light Wounds is much less so.</p><p></p><p>Details...?</p><p></p><p></p><p>From a certain point of view, it is players vs DM. The DM selects and controls all the obstacles in the PCs' path and the players must overcome them. The DM also knows a whole lot more about everything than the PCs do, and it is possible to abuse that knowledge.</p><p></p><p>It seems odd that you are assualted verbally in such a manner by all who sit at the table; or at least those not assualting you don't come to your support.</p><p></p><p></p><p>Are you a first-time DM? First time DMing with this group? You say you've gamed with these guys for a long time, so are you stepping into someone's DMing shoes? Frankly we don't know anything much at all about your game for lack of details, so it's hard to say either way. It's possible you have a well designed, compelling game world and story and your players are behaving irresponsibly. It's also possible that you are unwittingly frustrating your players, and are on the receiving end of their frustration.</p><p></p><p></p><p>This is true. It is also true that what one person believes is interesting, well designed and immersing, another person may thing is pulp-rag trash. You've entered the world of the subjective, so allow for the possibility that something you've worked very hard on appeals not at all to your players, nor are they really at fault for not appreciating it.</p><p></p><p></p><p>People (players included) who are well adjusted, polite, and considerate have always been rare. I think it is a mistake to venerate the past when in all likelihood these exact same troubles existed in the beginning of D&D.</p></blockquote><p></p>
[QUOTE="Felix, post: 4075893, member: 3929"] Perhaps this is not meant to be objective, but this description paints the players in a poor light. There are indeed unfair encounters, and ways that a DM can exploit his omniscience that put upon the players. Because this description is equally as vague, it's impossible to say what's what, except that the work you put into the game is the only thing you embellish. House Rules are not generally problems as long as they are consistent. They can be a pain, and not all House Rules are created equal. It doesn't help that you don't mention what rule it was that you changed. Did you change a rule for only one encounter, and then things reverted to normal? Did you change the rules for the NPCs while maintaining them for the PCs? Did you account for the House Rule when figuring out the difficulty of the encounter? There are ways that House Rules can go bad, but again, you withhold the details that would exonerate or condemn your rule. What is the item? A 500gp gem that makes all their base belong to us is right out. A scroll of Cure Light Wounds is much less so. Details...? From a certain point of view, it is players vs DM. The DM selects and controls all the obstacles in the PCs' path and the players must overcome them. The DM also knows a whole lot more about everything than the PCs do, and it is possible to abuse that knowledge. It seems odd that you are assualted verbally in such a manner by all who sit at the table; or at least those not assualting you don't come to your support. Are you a first-time DM? First time DMing with this group? You say you've gamed with these guys for a long time, so are you stepping into someone's DMing shoes? Frankly we don't know anything much at all about your game for lack of details, so it's hard to say either way. It's possible you have a well designed, compelling game world and story and your players are behaving irresponsibly. It's also possible that you are unwittingly frustrating your players, and are on the receiving end of their frustration. This is true. It is also true that what one person believes is interesting, well designed and immersing, another person may thing is pulp-rag trash. You've entered the world of the subjective, so allow for the possibility that something you've worked very hard on appeals not at all to your players, nor are they really at fault for not appreciating it. People (players included) who are well adjusted, polite, and considerate have always been rare. I think it is a mistake to venerate the past when in all likelihood these exact same troubles existed in the beginning of D&D. [/QUOTE]
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