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Respect for the DM?
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<blockquote data-quote="GammaPaladin" data-source="post: 4076732" data-attributes="member: 60497"><p>I didn't characterize anything as immature... My point was simply that some players may not want a terribly challenging combat game, and that there's nothing wrong with that. Even if their motivation <em>is</em> achievement-based (Wanting to be the uber gods of goblinslaying), there's nothing wrong with <em>that</em> either.</p><p></p><p>I understand about the explorer mindset. Back in the day when I played MUDs, I'd score 90% or more explorer type on those "What type of MUD gamer are you?" quizzes, and that was accurate. I'll occasionally cheat in singleplayer video games, just so that I can see what the stuff towards the end is, and how cool it is.</p><p></p><p>Believe me, I understand that.</p><p></p><p>I'm simply pointing out that the "I want challenging combat" type is only one type of RPG gamer, and that if that's <em>not</em> the style of most of the players in your group, then they are going to complain, because you're <em>not running the game they want to play</em>.</p><p></p><p>Whether you get all uptight about it and decide that their playstyle is subjectively "worse", than what you want to run... It doesn't matter. The reality of the situation is that if you run the game you want to, they won't enjoy it, and they'll whine.</p><p></p><p>You can either continue to run it the way you are and put up with the whining (Which will probably lead to the players deserting you at some point), cave in and change the game you're running to match what they want to play, or find another group.</p><p></p><p>There are really no other options.</p><p></p><p>So it's basically a matter of deciding how attached you are to the difficulty level you're providing. If you're not going to have fun if you dial down the difficulty, then I'd say you should probably retire as that group's DM.</p><p></p><p>Otherwise, I'd dial down the CR of all the encounters for a bit, and see if they like the game a little better.</p></blockquote><p></p>
[QUOTE="GammaPaladin, post: 4076732, member: 60497"] I didn't characterize anything as immature... My point was simply that some players may not want a terribly challenging combat game, and that there's nothing wrong with that. Even if their motivation [i]is[/i] achievement-based (Wanting to be the uber gods of goblinslaying), there's nothing wrong with [i]that[/i] either. I understand about the explorer mindset. Back in the day when I played MUDs, I'd score 90% or more explorer type on those "What type of MUD gamer are you?" quizzes, and that was accurate. I'll occasionally cheat in singleplayer video games, just so that I can see what the stuff towards the end is, and how cool it is. Believe me, I understand that. I'm simply pointing out that the "I want challenging combat" type is only one type of RPG gamer, and that if that's [i]not[/i] the style of most of the players in your group, then they are going to complain, because you're [i]not running the game they want to play[/i]. Whether you get all uptight about it and decide that their playstyle is subjectively "worse", than what you want to run... It doesn't matter. The reality of the situation is that if you run the game you want to, they won't enjoy it, and they'll whine. You can either continue to run it the way you are and put up with the whining (Which will probably lead to the players deserting you at some point), cave in and change the game you're running to match what they want to play, or find another group. There are really no other options. So it's basically a matter of deciding how attached you are to the difficulty level you're providing. If you're not going to have fun if you dial down the difficulty, then I'd say you should probably retire as that group's DM. Otherwise, I'd dial down the CR of all the encounters for a bit, and see if they like the game a little better. [/QUOTE]
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