Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8427087" data-attributes="member: 16814"><p>I find this confusing. Why cannot the damage of eldritch blast be settled by consensus? What is there fuzzy about what an illusion spell does? The nature of this argument seems to be that since the GM is granted the ability to change rules, that therefore the GM should be deferred to at all times and that the best resolution method is just to trust the GM in this. The problem is that this doesn't follow -- the GM is granted leave to alter rules, but only in pursuit of a better game for the table; a conversation that should include the table if it's going to be in good faith. When the rules of the game are unavailable, so to is the rule that the GM is in charge. You cannot logically state that missing rules means that the GM position -- defined by rules -- deserves full deference and trust. Why cannot the GM trust the player instead?</p><p></p><p>When I play 5e, it do it from the textbook position -- the GM has almost all of the authority in the game. I do this because the game is designed to work under this assumption, and I've found that at my table this works out. I also very rarely make changes to the rules of the game as written, and then I am 100% transparent about the change and 99% of the time seek consensus on the change. That's me, and I mention it because I have no problem with GM authority as presented in 5e. I am not challenging your post on the basis that I disagree with, or dislike strong GM authority. I am challenging your post because I find the reasoning provided for why GMs must have deference to not hold up very well. Essentially, I see it as trying to justify out of game responses (you must trust the GM to use their authority wisely) with in game reasons (because the GM is granted authority to change rules). The former does not follow from the latter. I also do not think that this creates a better game -- as I note, I tend to seek table consensus for any changes because I view my authority to change rules in 5e to be entirely based on making the game work better at the table, for the table, and me being the GM doesn't provide any extra or special insight to that process over a player. Just because I've agreed to be the GM doesn't mean I'm wiser, more knowledgeable, or am better able to make choices to the point that player input is unnecessary.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8427087, member: 16814"] I find this confusing. Why cannot the damage of eldritch blast be settled by consensus? What is there fuzzy about what an illusion spell does? The nature of this argument seems to be that since the GM is granted the ability to change rules, that therefore the GM should be deferred to at all times and that the best resolution method is just to trust the GM in this. The problem is that this doesn't follow -- the GM is granted leave to alter rules, but only in pursuit of a better game for the table; a conversation that should include the table if it's going to be in good faith. When the rules of the game are unavailable, so to is the rule that the GM is in charge. You cannot logically state that missing rules means that the GM position -- defined by rules -- deserves full deference and trust. Why cannot the GM trust the player instead? When I play 5e, it do it from the textbook position -- the GM has almost all of the authority in the game. I do this because the game is designed to work under this assumption, and I've found that at my table this works out. I also very rarely make changes to the rules of the game as written, and then I am 100% transparent about the change and 99% of the time seek consensus on the change. That's me, and I mention it because I have no problem with GM authority as presented in 5e. I am not challenging your post on the basis that I disagree with, or dislike strong GM authority. I am challenging your post because I find the reasoning provided for why GMs must have deference to not hold up very well. Essentially, I see it as trying to justify out of game responses (you must trust the GM to use their authority wisely) with in game reasons (because the GM is granted authority to change rules). The former does not follow from the latter. I also do not think that this creates a better game -- as I note, I tend to seek table consensus for any changes because I view my authority to change rules in 5e to be entirely based on making the game work better at the table, for the table, and me being the GM doesn't provide any extra or special insight to that process over a player. Just because I've agreed to be the GM doesn't mean I'm wiser, more knowledgeable, or am better able to make choices to the point that player input is unnecessary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top