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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Malmuria" data-source="post: 8427118" data-attributes="member: 7030755"><p>It can be! But, per the PHB, it is the role of the DM to make a ruling, using the rules as a guideline. If player A says it should be d4, player B says it should be d12, and the DM says it should be d8, either all will consult the rules, or the dm will make a ruling, even if as part of that ruling, they consult the players or try to reach consensus. </p><p></p><p></p><p></p><p>The fuzziness is in how the world reacts to the illusion, which will have to do with how the DM decides to play the NPCs, in line with setting assumptions (e.g. high magic or medium magic?), against the declaration of the PC. If a PC creates an illusion of a unicorn in the middle of waterdeep, there's a lot of things that the DM has to resolve in a short amount of time.</p><p></p><p></p><p></p><p>I think I DM 5e along similar lines. But one sees here that there is a gap opened up between just-any-DM and a <em>good</em> DM, a gap that is filled by voluminous youtube videos, supplementary products, and forum advice (and not the dmg, which no on reads because it's garbage). And maybe by extension there are ok players, "problem" players, and <em>good</em> players. "Good" here can have innumerable meanings, and you mention some best practices. But there is nothing hard set in the rules to ensure that a DM is good.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8427118, member: 7030755"] It can be! But, per the PHB, it is the role of the DM to make a ruling, using the rules as a guideline. If player A says it should be d4, player B says it should be d12, and the DM says it should be d8, either all will consult the rules, or the dm will make a ruling, even if as part of that ruling, they consult the players or try to reach consensus. The fuzziness is in how the world reacts to the illusion, which will have to do with how the DM decides to play the NPCs, in line with setting assumptions (e.g. high magic or medium magic?), against the declaration of the PC. If a PC creates an illusion of a unicorn in the middle of waterdeep, there's a lot of things that the DM has to resolve in a short amount of time. I think I DM 5e along similar lines. But one sees here that there is a gap opened up between just-any-DM and a [I]good[/I] DM, a gap that is filled by voluminous youtube videos, supplementary products, and forum advice (and not the dmg, which no on reads because it's garbage). And maybe by extension there are ok players, "problem" players, and [I]good[/I] players. "Good" here can have innumerable meanings, and you mention some best practices. But there is nothing hard set in the rules to ensure that a DM is good. [/QUOTE]
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