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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="jmartkdr2" data-source="post: 8427285" data-attributes="member: 7017304"><p>This all feels like distinctions without difference, to me. The spellcasting feature is not unique in letting players do things. If I use the Indomitable feature, I get a reroll. I don't ask the dm if he will allow me a reroll. If the enemy moves away, I get an opportunity attack, I don't ask the dm if they're allowing opportunity attacks today. The dm can narrate the attack however they want, but they don't get to decide in the moment which class features work except for spellcasting, which they must always allow. If it's a thing the character can do, the character can do it.</p><p></p><p>Why is spellcasting different in how much authority a dm has form any other character feature?</p><p></p><p>(Aside from Blatant Deployments of Force, as you say. As others and I have noted, these are assume to be allowed if exepcted to be used sparingly.)</p><p></p><p>The only time a player isn't guaranteed a roll is with ability checks - those are the standout, if anything.</p><p></p><p>But if I attack the guard, can the dm decide the guard is unattackable? What if I use a superiority die to feint first? Does the dm decide in the moment that Superiority Dice don't apply? What about Rage? Is the bonus damage form rage simply up to dm fiat?</p><p></p><p>Edit to add: I don't really think you're trying to argue that all game rules that say "a character can do this" except spells are only available at dm whim, but dm's cannot disallow spells. But it does read that way.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8427285, member: 7017304"] This all feels like distinctions without difference, to me. The spellcasting feature is not unique in letting players do things. If I use the Indomitable feature, I get a reroll. I don't ask the dm if he will allow me a reroll. If the enemy moves away, I get an opportunity attack, I don't ask the dm if they're allowing opportunity attacks today. The dm can narrate the attack however they want, but they don't get to decide in the moment which class features work except for spellcasting, which they must always allow. If it's a thing the character can do, the character can do it. Why is spellcasting different in how much authority a dm has form any other character feature? (Aside from Blatant Deployments of Force, as you say. As others and I have noted, these are assume to be allowed if exepcted to be used sparingly.) The only time a player isn't guaranteed a roll is with ability checks - those are the standout, if anything. But if I attack the guard, can the dm decide the guard is unattackable? What if I use a superiority die to feint first? Does the dm decide in the moment that Superiority Dice don't apply? What about Rage? Is the bonus damage form rage simply up to dm fiat? Edit to add: I don't really think you're trying to argue that all game rules that say "a character can do this" except spells are only available at dm whim, but dm's cannot disallow spells. But it does read that way. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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