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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Campbell" data-source="post: 8427450" data-attributes="member: 16586"><p>I don't think anyone in this thread is really looking for a different division of authority. We just have different expectations for how the GM should approach their responsibilities. In traditional RPG the GM is responsible for scenario and setting design, playing the role of NPCs, and adjudicating the rules. They are given the authority they are given to perform those functions, not because they know better, but because they need that authority in order to fulfill their responsibilities. I am no more special or deserving depending on which side of the screen I sit. That authority I am granted is a sacred trust between me and the other people I play with.</p><p></p><p>I personally favor a more collaborative approach to most play regardless of where I sit. I expect a high degree of collaboration and consensus seeking with the people I play with. That doesn't require a different authority structure. Just treating the relationship between player and GM or player and player like any other adult relationship where we set boundaries, try to honor each others' boundaries, and if someone is not getting what they are looking for try to work it out. If you cannot work it out move on.</p><p></p><p>The playstyle of Critical Role isn't my thing, but I think Matt Mercer sits as a pretty good example of what the player and GM relationship should look like.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8427450, member: 16586"] I don't think anyone in this thread is really looking for a different division of authority. We just have different expectations for how the GM should approach their responsibilities. In traditional RPG the GM is responsible for scenario and setting design, playing the role of NPCs, and adjudicating the rules. They are given the authority they are given to perform those functions, not because they know better, but because they need that authority in order to fulfill their responsibilities. I am no more special or deserving depending on which side of the screen I sit. That authority I am granted is a sacred trust between me and the other people I play with. I personally favor a more collaborative approach to most play regardless of where I sit. I expect a high degree of collaboration and consensus seeking with the people I play with. That doesn't require a different authority structure. Just treating the relationship between player and GM or player and player like any other adult relationship where we set boundaries, try to honor each others' boundaries, and if someone is not getting what they are looking for try to work it out. If you cannot work it out move on. The playstyle of Critical Role isn't my thing, but I think Matt Mercer sits as a pretty good example of what the player and GM relationship should look like. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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