Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8428309" data-attributes="member: 86653"><p>Maybe we're just using "control" differently. To me, control is the ability to actively manipulate and change the world. The DM can declare some NPC a noble or a commoner, the players cannot. The DM can create NPCs and monsters, the players cannot. The DM can declare a certain commoner to not care about the PC's noble status, the player cannot declare that as a commoner that NPC must be deferential. I mean, the player can say the words, but those words have zero effect on the fiction of the game world. Outside of stated actions and spells, the world is out of the players' control. It's entirely under the DM's control. Backgrounds give players <em>input</em> into the world, absolutely. This thing is true...within reason. My character is a noble, therefore. It's only things like spells that break that "within reason" part, and that's at a cost. Like summoning food in exchange for a spell slot. But that's not what outlander does, it doesn't summon food and water ex nihilo regardless of the local conditions, it only skips having to roll, but the DM is still in control of whether it's available or not. The outlander's player cannot declare that the local conditions are satisfactory for the character to find food and water.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8428309, member: 86653"] Maybe we're just using "control" differently. To me, control is the ability to actively manipulate and change the world. The DM can declare some NPC a noble or a commoner, the players cannot. The DM can create NPCs and monsters, the players cannot. The DM can declare a certain commoner to not care about the PC's noble status, the player cannot declare that as a commoner that NPC must be deferential. I mean, the player can say the words, but those words have zero effect on the fiction of the game world. Outside of stated actions and spells, the world is out of the players' control. It's entirely under the DM's control. Backgrounds give players [I]input[/I] into the world, absolutely. This thing is true...within reason. My character is a noble, therefore. It's only things like spells that break that "within reason" part, and that's at a cost. Like summoning food in exchange for a spell slot. But that's not what outlander does, it doesn't summon food and water ex nihilo regardless of the local conditions, it only skips having to roll, but the DM is still in control of whether it's available or not. The outlander's player cannot declare that the local conditions are satisfactory for the character to find food and water. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top