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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Maxperson" data-source="post: 8429537" data-attributes="member: 23751"><p>Not doing anything special about it? They created it with their choice in Waterdeep. At one point I thought it would be cool to give them a flying ship, so they found a wreck with a spelljamming helm in it. Had they decided to leave Toril and head into space, the campaign would have taken another drastic turn into something else. I react to their choices and actions, not the other way around.</p><p></p><p>Prove that removal of player agency and invalidation of their choices in order force them to do what I want is bad? Well, that kinda sorta speaks for itself. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>So, respect =/= accepting a railroad. Like at all. Not even a little bit. In fact, railroading is specifically disrespecting the players and is a DM violation of the social contract. Unless of course they've agreed to it in session 0 like I said.</p><p></p><p>This is wrong. The game doesn't crash. It simply shifts direction. The DM can get himself into a huff and crash the game, but if he just reacts to the player's desire for something different, no crash occurs and everyone has fun.</p><p></p><p>Note, this again assumes that the players didn't agree to play the linear adventure. If they did agree and try to leave, they are being tools. The solution, though, is not railroading. The solution is finding new players.</p><p></p><p>I don't know that one. I stay away from pre-made adventures that aren't short like the modules of old.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8429537, member: 23751"] Not doing anything special about it? They created it with their choice in Waterdeep. At one point I thought it would be cool to give them a flying ship, so they found a wreck with a spelljamming helm in it. Had they decided to leave Toril and head into space, the campaign would have taken another drastic turn into something else. I react to their choices and actions, not the other way around. Prove that removal of player agency and invalidation of their choices in order force them to do what I want is bad? Well, that kinda sorta speaks for itself. ;) So, respect =/= accepting a railroad. Like at all. Not even a little bit. In fact, railroading is specifically disrespecting the players and is a DM violation of the social contract. Unless of course they've agreed to it in session 0 like I said. This is wrong. The game doesn't crash. It simply shifts direction. The DM can get himself into a huff and crash the game, but if he just reacts to the player's desire for something different, no crash occurs and everyone has fun. Note, this again assumes that the players didn't agree to play the linear adventure. If they did agree and try to leave, they are being tools. The solution, though, is not railroading. The solution is finding new players. I don't know that one. I stay away from pre-made adventures that aren't short like the modules of old. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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