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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Lyxen" data-source="post: 8430088" data-attributes="member: 7032025"><p>And yet, it's a proof that at least, all the people running published adventures (except in the very rare instances like STK, which, by the way, pisses off many players and DMs alike and surprises even really experienced players) means no total sandboxing. I don't know the ratio, on the planet, of D&D players running published campaigns or modules vs. those running completely open sandboxes, but all the debates here on forum, coupled with my personal experience over 40+ years, on 4 continents and in clubs tells me that completely open sandbox is a very, minority of games. Moreover, if you look at 5e in general, <a href="https://www.enworld.org/threads/respect-mah-authoritah-thoughts-on-dm-and-player-authority-in-5e.683302/post-8429789" target="_blank">this excellent post by @overgeeked</a> clearly shows that the DM is expected to create adventures in which the characters navigate the hazards and <strong><u>decide which path to explore</u></strong>, that he creates and runs <strong><u>adventures that drive the story</u></strong>, and he is generally in charge of the game.</p><p></p><p>It does not way whether there are many paths or only one, it does not say how wide they are or not, but it's clearly the spirit in which the game is designed. Nowhere does it say "The DM creates a world and lets the adventurers roam where they want and do absolutely what they want, and are right to be pissed off when a minor NPC does not tell them all they thought they should be entitled to know."</p><p></p><p></p><p></p><p>You are being inconsistent here. If the DM wants to direct the campaign so that it follows an overarching plot, you are saying he has the ability to do so, but if the players go in another direction and destroy everything he has created, it's not disrespectful ?</p><p></p><p></p><p></p><p>Yes, as usual, without any justification of any kind. It's fine, you can play whatever game you want. But please, don't start throwing around names of "bad DMs" as soon as a DM does a bit of railroading. Because I have stronger justification, both from the game itself but also from simple respect for work being done, to call players just not caring about play being prepared for them "bad players".</p><p></p><p>By the way, although the game is run by the DM, session 0 is not. So if the player want a total sandbox, they'd better say it right up front before the DM goes off to prepare anything for them. It's their right to ask for it if it's what they are looking for in the game, it's even their duty if that is what they expect, but, just so that we're clear, the DM is under no obligation to accept. It does not make him a bad DM not to want to run such a game, it makes him a DM with different tastes, that's all.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8430088, member: 7032025"] And yet, it's a proof that at least, all the people running published adventures (except in the very rare instances like STK, which, by the way, pisses off many players and DMs alike and surprises even really experienced players) means no total sandboxing. I don't know the ratio, on the planet, of D&D players running published campaigns or modules vs. those running completely open sandboxes, but all the debates here on forum, coupled with my personal experience over 40+ years, on 4 continents and in clubs tells me that completely open sandbox is a very, minority of games. Moreover, if you look at 5e in general, [URL='https://www.enworld.org/threads/respect-mah-authoritah-thoughts-on-dm-and-player-authority-in-5e.683302/post-8429789']this excellent post by @overgeeked[/URL] clearly shows that the DM is expected to create adventures in which the characters navigate the hazards and [B][U]decide which path to explore[/U][/B], that he creates and runs [B][U]adventures that drive the story[/U][/B], and he is generally in charge of the game. It does not way whether there are many paths or only one, it does not say how wide they are or not, but it's clearly the spirit in which the game is designed. Nowhere does it say "The DM creates a world and lets the adventurers roam where they want and do absolutely what they want, and are right to be pissed off when a minor NPC does not tell them all they thought they should be entitled to know." You are being inconsistent here. If the DM wants to direct the campaign so that it follows an overarching plot, you are saying he has the ability to do so, but if the players go in another direction and destroy everything he has created, it's not disrespectful ? Yes, as usual, without any justification of any kind. It's fine, you can play whatever game you want. But please, don't start throwing around names of "bad DMs" as soon as a DM does a bit of railroading. Because I have stronger justification, both from the game itself but also from simple respect for work being done, to call players just not caring about play being prepared for them "bad players". By the way, although the game is run by the DM, session 0 is not. So if the player want a total sandbox, they'd better say it right up front before the DM goes off to prepare anything for them. It's their right to ask for it if it's what they are looking for in the game, it's even their duty if that is what they expect, but, just so that we're clear, the DM is under no obligation to accept. It does not make him a bad DM not to want to run such a game, it makes him a DM with different tastes, that's all. [/QUOTE]
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