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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Lyxen" data-source="post: 8430249" data-attributes="member: 7032025"><p>These are two extremities on a scale, But note that I've always been saying that it's very rare that games are at one extremity, for me it's always shades of gray along the axis.</p><p></p><p>What I absolutely refuse is people badwrongfunning people playing towards one end of the scale, namely the more railroading part of it.</p><p></p><p>For example, I've ran ton of games for kids and beginners with any edition, these were in no way inferior to anyone else's game as everyone had great fun with the game. But these were decidedly more on the railroading side of the scale.</p><p></p><p></p><p></p><p>And yet, in at least two major campaigns that I ran (I'm saying campaigns running for scores of sessions over more than one year), the backgrounds and the resulting intrigues became preponderent, which in a sense is good as it gave player "centricity" but every time we focussed on one player's story, it was at the detriment of all the other players stories. And these were nice people, playing fair, and wanting to share the fun. But in the end, our common agreement was that it was in general better to run a central DM-led story with large contributions from players with side stories.</p><p></p><p>Note that this is a topic that we studied in length in our LARP association, when you have 250 people playing, you need to control the stories, because we had some cases in which players either invented something completely and derailed (sometimes on purpose) other teams, sometimes for hours (when you are playing over 10 km^2, with that many people spread all around the place, it's hard to control everything), or cases where some players just started following another team's leads and spoiling/destroying the quest.</p><p></p><p>So we needed ways to make sure that the stories were used properly, and invented a number of structures, the pyramid, the pierced pipes, the double torus, etc.</p><p></p><p></p><p></p><p>Note that is a somewhat different matter, a perfect railroad can totally be completely about the PCs...</p><p></p><p></p><p></p><p>So you do have scenarios. So if they follow such a scenario, are they being railroaded ?</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8430249, member: 7032025"] These are two extremities on a scale, But note that I've always been saying that it's very rare that games are at one extremity, for me it's always shades of gray along the axis. What I absolutely refuse is people badwrongfunning people playing towards one end of the scale, namely the more railroading part of it. For example, I've ran ton of games for kids and beginners with any edition, these were in no way inferior to anyone else's game as everyone had great fun with the game. But these were decidedly more on the railroading side of the scale. And yet, in at least two major campaigns that I ran (I'm saying campaigns running for scores of sessions over more than one year), the backgrounds and the resulting intrigues became preponderent, which in a sense is good as it gave player "centricity" but every time we focussed on one player's story, it was at the detriment of all the other players stories. And these were nice people, playing fair, and wanting to share the fun. But in the end, our common agreement was that it was in general better to run a central DM-led story with large contributions from players with side stories. Note that this is a topic that we studied in length in our LARP association, when you have 250 people playing, you need to control the stories, because we had some cases in which players either invented something completely and derailed (sometimes on purpose) other teams, sometimes for hours (when you are playing over 10 km^2, with that many people spread all around the place, it's hard to control everything), or cases where some players just started following another team's leads and spoiling/destroying the quest. So we needed ways to make sure that the stories were used properly, and invented a number of structures, the pyramid, the pierced pipes, the double torus, etc. Note that is a somewhat different matter, a perfect railroad can totally be completely about the PCs... So you do have scenarios. So if they follow such a scenario, are they being railroaded ? [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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