Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8430314" data-attributes="member: 7032025"><p>No, you're right, it was bad form of me, again my apologies.</p><p></p><p></p><p></p><p>OK, clear. Jsut for contrast, I like at least some of my NPCs to have long term plans, adjustable, of course.</p><p></p><p></p><p></p><p>I know, and I think it's one of the difficulty in this discussion. Because some players actually like that their PCs are part of an epic story.</p><p></p><p>Just for example, I once ran a campaign of Wheel of Time in the UK, something like 20 years ago. The novels were not that popular at the time and I was lucky to have great players who had not yet read any of the novels. So I decided to run a game completely in parallel to the events of the novel, with the PCs more or less always missing the heroes of the book by inches in their travels, which allowed the PCs to be the heroes of their own story. The players were in on this, and of course, for them, the fun was sort of knowing this and discovering the world through their own characters, even though they understood that they had to make some allowance for railroading them more or less along the path taken by the characters of the book.</p><p></p><p>Overall, it went great, and the players loved it, especially when, after the campaign ended, they read the book and discovered the original perspective on it. There was just one player, however, who was a bit disgruntled once, when an NPC pulled off an escaping trick that he thought was unfair. But the funny thing was that this escape was not even close to railroading, it was a totally minor NPC who, in the series, is actually not important that all until books that were not even published at that point in time, so it was not important for me that she escaped. And the escape was actually totally justified as, exactly as in the book, the adversaries really have some powers that the heroes know nothing about.</p><p></p><p>But still, the player took it for railroading because, after we discussed it, he did not really like that sort of constraint, and he had been looking for an excuse to point it out. We sorted it out, and it went absolutely fine after that, but it needed clearing. And I'm not commenting on his tastes, these are totally personal, but on the fact that perception and expectation are what matters most in these cases, not the actual event.</p><p></p><p></p><p></p><p>Yes, YCMV but this definitively one of those areas where it's really dependent on players expectations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Lyxen, post: 8430314, member: 7032025"] No, you're right, it was bad form of me, again my apologies. OK, clear. Jsut for contrast, I like at least some of my NPCs to have long term plans, adjustable, of course. I know, and I think it's one of the difficulty in this discussion. Because some players actually like that their PCs are part of an epic story. Just for example, I once ran a campaign of Wheel of Time in the UK, something like 20 years ago. The novels were not that popular at the time and I was lucky to have great players who had not yet read any of the novels. So I decided to run a game completely in parallel to the events of the novel, with the PCs more or less always missing the heroes of the book by inches in their travels, which allowed the PCs to be the heroes of their own story. The players were in on this, and of course, for them, the fun was sort of knowing this and discovering the world through their own characters, even though they understood that they had to make some allowance for railroading them more or less along the path taken by the characters of the book. Overall, it went great, and the players loved it, especially when, after the campaign ended, they read the book and discovered the original perspective on it. There was just one player, however, who was a bit disgruntled once, when an NPC pulled off an escaping trick that he thought was unfair. But the funny thing was that this escape was not even close to railroading, it was a totally minor NPC who, in the series, is actually not important that all until books that were not even published at that point in time, so it was not important for me that she escaped. And the escape was actually totally justified as, exactly as in the book, the adversaries really have some powers that the heroes know nothing about. But still, the player took it for railroading because, after we discussed it, he did not really like that sort of constraint, and he had been looking for an excuse to point it out. We sorted it out, and it went absolutely fine after that, but it needed clearing. And I'm not commenting on his tastes, these are totally personal, but on the fact that perception and expectation are what matters most in these cases, not the actual event. Yes, YCMV but this definitively one of those areas where it's really dependent on players expectations. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top