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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="loverdrive" data-source="post: 8430572" data-attributes="member: 7027139"><p>And also [USER=23751]@Maxperson[/USER], [USER=7032025]@Lyxen[/USER] and [USER=7032066]@Jmarso[/USER].</p><p></p><p>I personally don't see any real tangible difference between what a player and what a game master does. Even in "traditional" games where players don't have any control over things outside their characters.</p><p></p><p>Like, what does a player do? They adapt to the situation, exploit their prep (backstory, notes, whatever) to improvise and give response to the situation. The game master does exactly the same things, and requirements for the NPCs are way less stringent than they are for the PCs. Even the most important and fleshed-out NPC is going to be onscreen for 50% of the game tops, while PCs are going to be there for the majority of runtime.</p><p></p><p>Now, many game masters do a lot of extra stuff, like writing histories of imaginary worlds, building terrain, drawing maps or making real-life versions of cocktails that are served in "Acute Chrome Poisoning" bar in foreign quarter of Neo-Vivec, but that stuff is... Well, extra. Optional. You aren't forced to do that, you do that because you want to. And if you <em>are </em>forced to draw maps and build terrain, why the hell are you posting on enworld instead of contacting the authorities?</p><p></p><p>Saying that running games is hard because of all this optional stuff is like saying that playing games is hard because some people sew costumes, take acting classes and draw comics about the events of the game.</p><p></p><p></p><p>I've met more "god" gms than I would want to, and I encounter people who see themselves as entertaining singing men who are pleasing and, well, entertaining the players almost on a daily basis.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8430572, member: 7027139"] And also [USER=23751]@Maxperson[/USER], [USER=7032025]@Lyxen[/USER] and [USER=7032066]@Jmarso[/USER]. I personally don't see any real tangible difference between what a player and what a game master does. Even in "traditional" games where players don't have any control over things outside their characters. Like, what does a player do? They adapt to the situation, exploit their prep (backstory, notes, whatever) to improvise and give response to the situation. The game master does exactly the same things, and requirements for the NPCs are way less stringent than they are for the PCs. Even the most important and fleshed-out NPC is going to be onscreen for 50% of the game tops, while PCs are going to be there for the majority of runtime. Now, many game masters do a lot of extra stuff, like writing histories of imaginary worlds, building terrain, drawing maps or making real-life versions of cocktails that are served in "Acute Chrome Poisoning" bar in foreign quarter of Neo-Vivec, but that stuff is... Well, extra. Optional. You aren't forced to do that, you do that because you want to. And if you [I]are [/I]forced to draw maps and build terrain, why the hell are you posting on enworld instead of contacting the authorities? Saying that running games is hard because of all this optional stuff is like saying that playing games is hard because some people sew costumes, take acting classes and draw comics about the events of the game. I've met more "god" gms than I would want to, and I encounter people who see themselves as entertaining singing men who are pleasing and, well, entertaining the players almost on a daily basis. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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