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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="hawkeyefan" data-source="post: 8430855" data-attributes="member: 6785785"><p>I want to share an experience I had as a player in a fairly recent 5E game. I think it's relevant to some of the points in the discussion and may help by presenting a specific example rather than hypothetical. </p><p></p><p>My PC is a ranger with the folk hero background. He's a bit of a Robin Hood type. The other PCs are as well. We'd recently escaped capture by the archduke, who's kind of our Prince John; he's placed a bounty on our heads. This was as a result of the first few sessions of play; the PCs have effectively become outlaws, but the reigning government is at least corrupt, if not outright evil (there's some hint of possible black magic at play). </p><p></p><p>So we had to flee the town we had been in, and we arrived in another nearby town. We crossed a dangerous stretch of river in order to throw off any pursuers. So we arrived in the other town with some sense of safety; we'd evaded the law for now, but night was coming, and there was a storm forming. So our rogue scouted the town out a bit, and discovered that the Inn was overrun with the archduke's troops. The last thing we wanted to do was to wind up in another showdown with the duke's men, so we needed to avoid the inn. </p><p></p><p>I decided to use my Folk Hero Background Feature: Rustic Hospitality. It says:</p><p><em>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. </em></p><p></p><p>We went up to a farmhouse on the outskirts of town, and I asked the farmer and his wife if we could take shelter in their barn. We mentioned that the inn was filled with the duke's men, which wasn't exactly safe for us. The farmer took our meaning, and recognized my character, and granted us shelter. </p><p></p><p>The characters woke in the morning to find the barn surrounded. The duke's men had "discovered" they were in the barn. There was no sign of the farmer or his wife. The GM had essentially overrode my use of my PC ability in order to ensure that there was a fight with the duke's men.</p><p></p><p>Is this acceptable per the rules as written? Per the spirit of the rules? Per the social contract among the group? For the purposes of discussion, assume that we're a group who knows each other well, and has played together long enough that we're comfortable with each other. Also assume that the GM hasn't yet shared his reasoning behind the duke's men arriving.</p><p></p><p>What do you all think? How would you have handled it?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8430855, member: 6785785"] I want to share an experience I had as a player in a fairly recent 5E game. I think it's relevant to some of the points in the discussion and may help by presenting a specific example rather than hypothetical. My PC is a ranger with the folk hero background. He's a bit of a Robin Hood type. The other PCs are as well. We'd recently escaped capture by the archduke, who's kind of our Prince John; he's placed a bounty on our heads. This was as a result of the first few sessions of play; the PCs have effectively become outlaws, but the reigning government is at least corrupt, if not outright evil (there's some hint of possible black magic at play). So we had to flee the town we had been in, and we arrived in another nearby town. We crossed a dangerous stretch of river in order to throw off any pursuers. So we arrived in the other town with some sense of safety; we'd evaded the law for now, but night was coming, and there was a storm forming. So our rogue scouted the town out a bit, and discovered that the Inn was overrun with the archduke's troops. The last thing we wanted to do was to wind up in another showdown with the duke's men, so we needed to avoid the inn. I decided to use my Folk Hero Background Feature: Rustic Hospitality. It says: [I]Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. [/I] We went up to a farmhouse on the outskirts of town, and I asked the farmer and his wife if we could take shelter in their barn. We mentioned that the inn was filled with the duke's men, which wasn't exactly safe for us. The farmer took our meaning, and recognized my character, and granted us shelter. The characters woke in the morning to find the barn surrounded. The duke's men had "discovered" they were in the barn. There was no sign of the farmer or his wife. The GM had essentially overrode my use of my PC ability in order to ensure that there was a fight with the duke's men. Is this acceptable per the rules as written? Per the spirit of the rules? Per the social contract among the group? For the purposes of discussion, assume that we're a group who knows each other well, and has played together long enough that we're comfortable with each other. Also assume that the GM hasn't yet shared his reasoning behind the duke's men arriving. What do you all think? How would you have handled it? [/QUOTE]
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