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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="pemerton" data-source="post: 8431013" data-attributes="member: 42582"><p>What happens to Huxley? Selene? The other sailors? The PCs? What happens to the ships - the Sea Maiden, or the Albers?</p><p></p><p>None of these things is determined by the scenario. As I posted, the scenario is analogous to a threat clock in Apocalypse World. It doens't pressupose a plot.</p><p></p><p>Here is a post of mine from earlier this year, that closely reads two Prince Valiant episodes to make a similar point about the difference between a pre-scripted plot/railroad, and a complexly framed situation:</p><p></p><p>Maiden Voyage is not identical in its structure to The Crimson Bull - it relies more heavily on the fact that the PCs are on a ship to facilitate framing; and as a result it places a bit more weight on the lead-up events (the captain's death, in particular) in setting up the ultimate situation, which is the encounter with the ghost ship. (Rereading my old thread, I saw this: <em>The module has two attacks by the Sea Maiden, an initial skirmish and then a final assault, but I decided that it would be better to combine these into one.</em> That's an example of removing elements of plot in order to focus on situation.)</p><p></p><p>But as I've already posted upthread, we can't talk sensibly about authority over the fiction, in a RPG, without distinguishing setting (<em>there's a ghost ship in these parts</em>) and backstory (<em>the captain was killed by a ghost; the crew are superstitious of having a woman on board</em>), from situation (<em>you find the captain's dead body; you come across an abandoned ship - there are dead bodies trapped below its deck!</em>), from outcomes (<em>Huxley is saved from being hanged</em>; <em>the morale of the crew sinks ever-lower)</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8431013, member: 42582"] What happens to Huxley? Selene? The other sailors? The PCs? What happens to the ships - the Sea Maiden, or the Albers? None of these things is determined by the scenario. As I posted, the scenario is analogous to a threat clock in Apocalypse World. It doens't pressupose a plot. Here is a post of mine from earlier this year, that closely reads two Prince Valiant episodes to make a similar point about the difference between a pre-scripted plot/railroad, and a complexly framed situation: Maiden Voyage is not identical in its structure to The Crimson Bull - it relies more heavily on the fact that the PCs are on a ship to facilitate framing; and as a result it places a bit more weight on the lead-up events (the captain's death, in particular) in setting up the ultimate situation, which is the encounter with the ghost ship. (Rereading my old thread, I saw this: [i]The module has two attacks by the Sea Maiden, an initial skirmish and then a final assault, but I decided that it would be better to combine these into one.[/i] That's an example of removing elements of plot in order to focus on situation.) But as I've already posted upthread, we can't talk sensibly about authority over the fiction, in a RPG, without distinguishing setting ([I]there's a ghost ship in these parts[/I]) and backstory ([I]the captain was killed by a ghost; the crew are superstitious of having a woman on board[/I]), from situation ([I]you find the captain's dead body; you come across an abandoned ship - there are dead bodies trapped below its deck![/I]), from outcomes ([I]Huxley is saved from being hanged[/I]; [I]the morale of the crew sinks ever-lower)[/I]. [/QUOTE]
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