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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Lyxen" data-source="post: 8431367" data-attributes="member: 7032025"><p>Yes, there is. But then, not only are you once again insisting on a black and white scenario, as actually most of the written one have part of 1 and part of 2, but you are completely ignoring the fact that, in the scenario that we are discussing, the mix is actually more in favor of the second one.</p><p></p><p></p><p></p><p>And this is mostly what Maiden Voyage does, as praised by [USER=42582]@pemerton[/USER]. Again, because you are painting things and black and white, it is not as bad as presecriptive as this but still, the preconceived story stays online, and in particular:</p><ul> <li data-xf-list-type="ul">The captain is murdered (whatever the PCs did for the two previous days in various events)</li> <li data-xf-list-type="ul">The undead attack (again, whatever happened before that).</li> </ul><p>The fact that the intermediate scenes have some variability, and that this variability affects the final outcome is good, but it does not change the fact that the scenario is built upon the lines of (2), except for the final part, where some details about the fate of various characters can be resolved in various ways.</p><p></p><p>There is a plot, and again globally closer to 2 than to 1. It's not a static situation where players are handed all the reins.</p><p></p><p>Now, I know that there are completely different games and types of scenario, I've explored my faire share over the years. But pretending that having any sort of plot is akin to some level of railroading is a bit too much for me to digest.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8431367, member: 7032025"] Yes, there is. But then, not only are you once again insisting on a black and white scenario, as actually most of the written one have part of 1 and part of 2, but you are completely ignoring the fact that, in the scenario that we are discussing, the mix is actually more in favor of the second one. [B][/B] And this is mostly what Maiden Voyage does, as praised by [USER=42582]@pemerton[/USER]. Again, because you are painting things and black and white, it is not as bad as presecriptive as this but still, the preconceived story stays online, and in particular: [LIST] [*]The captain is murdered (whatever the PCs did for the two previous days in various events) [*]The undead attack (again, whatever happened before that). [/LIST] The fact that the intermediate scenes have some variability, and that this variability affects the final outcome is good, but it does not change the fact that the scenario is built upon the lines of (2), except for the final part, where some details about the fate of various characters can be resolved in various ways. There is a plot, and again globally closer to 2 than to 1. It's not a static situation where players are handed all the reins. Now, I know that there are completely different games and types of scenario, I've explored my faire share over the years. But pretending that having any sort of plot is akin to some level of railroading is a bit too much for me to digest. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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