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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="pemerton" data-source="post: 8431431" data-attributes="member: 42582"><p>This is weird.</p><p></p><p>All RPGing involves the occurrence of events. Someone has to decide how to frame those events ("situation"). I decided, as you note, that two attacks was not a good way to frame things and so made a different decision about framing. If that is enough to show there is a "plot", then all RPGing has a plot as a matter of tautology.</p><p></p><p>Given that this is not true - the most famous contemporary counterexample is Apocalypse World and many of its offshoots - it follows that something has gone wrong in your reasoning. And it's clear what that is: namely, your equation of <em>deciding on some framing </em>with <em>choosing a plot</em>.</p><p></p><p>Another way to see it is this: <em>whatever decision I made as GM about what event to frame the PCs on the boat into</em>, that would be a plot by your definition. But there can't be RPGing without someone making some decision about what event to frame the PCs on the boat into. So by your definition there is no RPGing without pre-authored plot. Which as I've said, is a reductio on your definition.</p><p></p><p></p><p>Huh? What is the "vast fight" in Maiden Voyage? In four sessions of play there is a bare-knuckle boxing match in session 1 (resolve via Bloody Versus - ie as an opposed check), a fight with some zombies in session 3, and a fight with an imp in session 4.</p><p></p><p>There have been about a dozen fights in twenty sessions of our Classic Traveller game - including both interpersonal and space combat, and escapes from enemy fire.</p><p></p><p>I have dozens of actual play posts on these boards for over half-a-dozen systems. You and anyone else can read them for themselves.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8431431, member: 42582"] This is weird. All RPGing involves the occurrence of events. Someone has to decide how to frame those events ("situation"). I decided, as you note, that two attacks was not a good way to frame things and so made a different decision about framing. If that is enough to show there is a "plot", then all RPGing has a plot as a matter of tautology. Given that this is not true - the most famous contemporary counterexample is Apocalypse World and many of its offshoots - it follows that something has gone wrong in your reasoning. And it's clear what that is: namely, your equation of [I]deciding on some framing [/I]with [I]choosing a plot[/I]. Another way to see it is this: [I]whatever decision I made as GM about what event to frame the PCs on the boat into[/I], that would be a plot by your definition. But there can't be RPGing without someone making some decision about what event to frame the PCs on the boat into. So by your definition there is no RPGing without pre-authored plot. Which as I've said, is a reductio on your definition. Huh? What is the "vast fight" in Maiden Voyage? In four sessions of play there is a bare-knuckle boxing match in session 1 (resolve via Bloody Versus - ie as an opposed check), a fight with some zombies in session 3, and a fight with an imp in session 4. There have been about a dozen fights in twenty sessions of our Classic Traveller game - including both interpersonal and space combat, and escapes from enemy fire. I have dozens of actual play posts on these boards for over half-a-dozen systems. You and anyone else can read them for themselves. [/QUOTE]
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