Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mort" data-source="post: 8431495" data-attributes="member: 762"><p>Late to this discussion, but I find this a very interesting situation.</p><p></p><p>First, the DM seems to have given you a benefit for your background. You got a long rest (presumably, not fully stated); and were thus able to engage the Duke's men fully healed, all spells ready to go etc. If you had confronted them at the inn you would have had to confront them after a long day of travel/adventure and likely a significantly depleted state (or maybe not maybe you guys were at full heading to the inn)? Anyway, while not ideal, that's something.</p><p></p><p>That said, I would have handled it differently. I'm not a big fan of springing something on the players after they've done something creative/clever that would seem to negate their work - at least not without them knowing what happened!</p><p></p><p>For example here - If I made the farmers loyalists, I'd have telegraphed it. One of the PCs notices the farmer's Common is tinged with speech patterns common to loyalists. Then that PC (or another perceptive one) spots a plaque that only loyalists tend to have even remotely displayed. Then (depending on tech level) there's a newspaper crumpled in a corner - one that loyalists favor. You can't just go with one clue, my rule is at MINIMUM 3 that the PCs could pick up on.</p><p></p><p>Another way, say they're not loyalists - The PCs see one of the farmhands slip away as they are talking to the farmer. Then that night, at the communal meal, one of the other farmhands comments on the absence at dinner, that Biff NEVER skips dinner unless there is a REALLY good reason. Etc. Make sure the PCs see the ambush coming and can act on it - or not.</p><p></p><p>What the DM actually did here, is an issue I see with too many DMs - refusing the party information that they really should have - likely because he felt that giving out that information would have made things "too easy" or some such. Or, of course, he just wanted the PCs to fight the Duke's men and that's that.</p><p></p><p>TL/ DR: Did the DM "abuse" his authority? No not really, it's well within DM purview to have a bottleneck fight. But could it have been handled better? Absolutely.</p></blockquote><p></p>
[QUOTE="Mort, post: 8431495, member: 762"] Late to this discussion, but I find this a very interesting situation. First, the DM seems to have given you a benefit for your background. You got a long rest (presumably, not fully stated); and were thus able to engage the Duke's men fully healed, all spells ready to go etc. If you had confronted them at the inn you would have had to confront them after a long day of travel/adventure and likely a significantly depleted state (or maybe not maybe you guys were at full heading to the inn)? Anyway, while not ideal, that's something. That said, I would have handled it differently. I'm not a big fan of springing something on the players after they've done something creative/clever that would seem to negate their work - at least not without them knowing what happened! For example here - If I made the farmers loyalists, I'd have telegraphed it. One of the PCs notices the farmer's Common is tinged with speech patterns common to loyalists. Then that PC (or another perceptive one) spots a plaque that only loyalists tend to have even remotely displayed. Then (depending on tech level) there's a newspaper crumpled in a corner - one that loyalists favor. You can't just go with one clue, my rule is at MINIMUM 3 that the PCs could pick up on. Another way, say they're not loyalists - The PCs see one of the farmhands slip away as they are talking to the farmer. Then that night, at the communal meal, one of the other farmhands comments on the absence at dinner, that Biff NEVER skips dinner unless there is a REALLY good reason. Etc. Make sure the PCs see the ambush coming and can act on it - or not. What the DM actually did here, is an issue I see with too many DMs - refusing the party information that they really should have - likely because he felt that giving out that information would have made things "too easy" or some such. Or, of course, he just wanted the PCs to fight the Duke's men and that's that. TL/ DR: Did the DM "abuse" his authority? No not really, it's well within DM purview to have a bottleneck fight. But could it have been handled better? Absolutely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top