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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Manbearcat" data-source="post: 8431571" data-attributes="member: 6696971"><p>I don't love it! However, in a hexcrawl situation (eg you have a codified map with units and terrain implications where players are integrating that information into their decision-tree), I think its feasible that you can make the equivalent of a PBtA soft move whereby the Ranger can choose to deploy their ability (you won't face difficult terrain if you go this route) at the risk of facing a particular suite of consequences (but this area is ripe for mudslides, is home to a particular brand of nasty avian predators, the brutal wind constantly blows abrading scree in your face and eyes). However, they'll (a) get where they want to go more quickly and (b) not suffer issues of supply-based Exhaustion levels if they can manage the complications. </p><p></p><p>That sort of decision-point is great because it gives Ranger-led companies additional move-space in the wild that they wouldn't possess otherwise (therefore creating more interesting decision-points and strategic overhead).</p><p></p><p>But straight-up shutdown? Don't love it! </p><p></p><p>I know this isn't exactly the same, but imagine if, in our Dungeon World game, I said to you when you tried to <em>Consult the Spirits of your Ancient Heirloom Weapon;</em> "can't do it...the spirit world topography in this location is creating interference with your Lion-O Thundercats-itude!" </p><p></p><p>Now, imagine if, as an alternative (revealing an unwelcome truth), I said: "when you pull the weapon close to your breast and close your eyes to consult the spirits...you see something else...something impossibly alien (like the Eye of Sauron) staring into you...through your weapon...like its trying to use the tether between you and the interdimensional space within your blade to come into this world...still want to consult your spirits?" I'm telegraphing something alien and terrible coming into this world as a hard move (perhaps you've got <em>defeat an alien menace </em>on your sheet..<em>.</em>or your partner does).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8431571, member: 6696971"] I don't love it! However, in a hexcrawl situation (eg you have a codified map with units and terrain implications where players are integrating that information into their decision-tree), I think its feasible that you can make the equivalent of a PBtA soft move whereby the Ranger can choose to deploy their ability (you won't face difficult terrain if you go this route) at the risk of facing a particular suite of consequences (but this area is ripe for mudslides, is home to a particular brand of nasty avian predators, the brutal wind constantly blows abrading scree in your face and eyes). However, they'll (a) get where they want to go more quickly and (b) not suffer issues of supply-based Exhaustion levels if they can manage the complications. That sort of decision-point is great because it gives Ranger-led companies additional move-space in the wild that they wouldn't possess otherwise (therefore creating more interesting decision-points and strategic overhead). But straight-up shutdown? Don't love it! I know this isn't exactly the same, but imagine if, in our Dungeon World game, I said to you when you tried to [I]Consult the Spirits of your Ancient Heirloom Weapon;[/I] "can't do it...the spirit world topography in this location is creating interference with your Lion-O Thundercats-itude!" Now, imagine if, as an alternative (revealing an unwelcome truth), I said: "when you pull the weapon close to your breast and close your eyes to consult the spirits...you see something else...something impossibly alien (like the Eye of Sauron) staring into you...through your weapon...like its trying to use the tether between you and the interdimensional space within your blade to come into this world...still want to consult your spirits?" I'm telegraphing something alien and terrible coming into this world as a hard move (perhaps you've got [I]defeat an alien menace [/I]on your sheet..[I].[/I]or your partner does). [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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