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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="hawkeyefan" data-source="post: 8431601" data-attributes="member: 6785785"><p>Yes, this would have been a good way to proceed. Move things forward while including what's been established. I think somehow looping in the farmer and his wife being in potential danger for hiding us would have been an interesting angle to take, and it would have acknowledged the ability I'd used, and played to my character's stated Bond about being a hero of the downtrodden.</p><p></p><p></p><p></p><p>I dig it. It sounds like I've heard it somewhere else....</p><p></p><p></p><p></p><p>Yes! That's fair, there was at least something that we got from it, and this was a large part of his reasoning. He felt "okay, they got a rest, that ability worked well.....okay, on with the fight, but now at full strength!"</p><p></p><p>In his mind, he'd granted us a benefit from my use of the ability, and then proceeded as he had planned.</p><p></p><p></p><p></p><p>Yeah, that sums up my opinion. I didn't stand up and flip the table in a fit of rage.....and not just because we were playing over discord. It's nothing I was upset by, but I did talk with him about it after the fact, and we had a good discussion. </p><p></p><p></p><p></p><p>Ultimately, he was pretty much expecting us to have to fight and so he adjusted to the use of the Folk Hero ability within that framework of "there's gonna be a fight". When we hid in the barn, he said that he immediately thought of the climactic scene from the movie "Young Guns" (spolier alert for a 30 year old movie....Billy the Kid and his pals get caught in a farmhouse, surrounded by soldiers who then set the house on fire, and they have to fight their way out). He said that once that scene popped into his head, he thought it would be cool to play out something similar. So he decided that a neighbor had seen the PCs and went to the duke's soldiers. Never mind that the neighbor would have no idea the PCs were wanted, no rolls were made because this was decided retroactively, and so on. </p><p></p><p>So it really was a combination of his preconceived idea of what the challenge would be in the new town; not that "there are soldiers present who could be a threat", but rather something like "how will they beat these soldiers". He had established a challenge, and in doing so, had decided how that challenge needed to be overcome; through fighting. This combined with allowing us to get a rest and then picturing what he thought would be an evocative and exciting scene, and he made it happen. </p><p></p><p>And i think this is where the idea of being flexible comes into it. We all say at times, and hear others say, you have to adapt to what the players do. And this is certainly true! But how you adapt really matters. He adapted by allowing the Folk Hero ability to essentially do the bare minimum of what it says it does. He didn't adapt any further, and likely should have. </p><p></p><p>The PCs were down on resources after their exploits earlier in the day, and the crossing of the river (which he handled really well as a dynamic skill challenge type scene) and that left us not wanting to fight. But he was expecting another fight. He "adapted" in the sense that he let a player use a stated ability of his PC, and restructured the encounter accordingly.</p><p></p><p></p><p></p><p>Feel free to jump in with thoughts you may have about the example from 5E play that I shared and which folks have been discussing. Or don't!</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8431601, member: 6785785"] Yes, this would have been a good way to proceed. Move things forward while including what's been established. I think somehow looping in the farmer and his wife being in potential danger for hiding us would have been an interesting angle to take, and it would have acknowledged the ability I'd used, and played to my character's stated Bond about being a hero of the downtrodden. I dig it. It sounds like I've heard it somewhere else.... Yes! That's fair, there was at least something that we got from it, and this was a large part of his reasoning. He felt "okay, they got a rest, that ability worked well.....okay, on with the fight, but now at full strength!" In his mind, he'd granted us a benefit from my use of the ability, and then proceeded as he had planned. Yeah, that sums up my opinion. I didn't stand up and flip the table in a fit of rage.....and not just because we were playing over discord. It's nothing I was upset by, but I did talk with him about it after the fact, and we had a good discussion. Ultimately, he was pretty much expecting us to have to fight and so he adjusted to the use of the Folk Hero ability within that framework of "there's gonna be a fight". When we hid in the barn, he said that he immediately thought of the climactic scene from the movie "Young Guns" (spolier alert for a 30 year old movie....Billy the Kid and his pals get caught in a farmhouse, surrounded by soldiers who then set the house on fire, and they have to fight their way out). He said that once that scene popped into his head, he thought it would be cool to play out something similar. So he decided that a neighbor had seen the PCs and went to the duke's soldiers. Never mind that the neighbor would have no idea the PCs were wanted, no rolls were made because this was decided retroactively, and so on. So it really was a combination of his preconceived idea of what the challenge would be in the new town; not that "there are soldiers present who could be a threat", but rather something like "how will they beat these soldiers". He had established a challenge, and in doing so, had decided how that challenge needed to be overcome; through fighting. This combined with allowing us to get a rest and then picturing what he thought would be an evocative and exciting scene, and he made it happen. And i think this is where the idea of being flexible comes into it. We all say at times, and hear others say, you have to adapt to what the players do. And this is certainly true! But how you adapt really matters. He adapted by allowing the Folk Hero ability to essentially do the bare minimum of what it says it does. He didn't adapt any further, and likely should have. The PCs were down on resources after their exploits earlier in the day, and the crossing of the river (which he handled really well as a dynamic skill challenge type scene) and that left us not wanting to fight. But he was expecting another fight. He "adapted" in the sense that he let a player use a stated ability of his PC, and restructured the encounter accordingly. Feel free to jump in with thoughts you may have about the example from 5E play that I shared and which folks have been discussing. Or don't! [/QUOTE]
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