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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Oofta" data-source="post: 8431641" data-attributes="member: 6801845"><p>Like [USER=23751]@Maxperson[/USER] I've occasionally tried to hand a bit of narrative control to players now and then. One simple example is that in my world there is not a set list of halfling gods, or at least it doesn't feel like that to most people. So a halfling may pray to Klim the goddess of cheese when making a new batch or Filch when they try to use sleight of hand. Has a player with a halfling <em>ever</em> taken advantage of this? Not really. One person made up Penny the god of luck years ago and that was it. The portfolio is really empty.</p><p></p><p>But I do think player narrative and DM authority go hand-in-hand. As much as I encourage people to be creative about backstory and downtime if I don't draw the line somewhere I've gotten things like that 3rd level cleric that "Popped up to Valhalla to have lunch with Odin". In a campaign world where some people don't think the gods are actual entities. I want the campaign world to make sense. </p><p></p><p>So if I put someone on the spot and asked them to describe the inn they stayed at last night I suspect I'd get either stammering an muttering or "Oh, yeah. The king decided that the luxury suite wasn't good enough so he had me stay in the royal chambers instead. He even let me sit in judgement on a few cases, it was quite fun."</p></blockquote><p></p>
[QUOTE="Oofta, post: 8431641, member: 6801845"] Like [USER=23751]@Maxperson[/USER] I've occasionally tried to hand a bit of narrative control to players now and then. One simple example is that in my world there is not a set list of halfling gods, or at least it doesn't feel like that to most people. So a halfling may pray to Klim the goddess of cheese when making a new batch or Filch when they try to use sleight of hand. Has a player with a halfling [I]ever[/I] taken advantage of this? Not really. One person made up Penny the god of luck years ago and that was it. The portfolio is really empty. But I do think player narrative and DM authority go hand-in-hand. As much as I encourage people to be creative about backstory and downtime if I don't draw the line somewhere I've gotten things like that 3rd level cleric that "Popped up to Valhalla to have lunch with Odin". In a campaign world where some people don't think the gods are actual entities. I want the campaign world to make sense. So if I put someone on the spot and asked them to describe the inn they stayed at last night I suspect I'd get either stammering an muttering or "Oh, yeah. The king decided that the luxury suite wasn't good enough so he had me stay in the royal chambers instead. He even let me sit in judgement on a few cases, it was quite fun." [/QUOTE]
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