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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="billd91" data-source="post: 8431779" data-attributes="member: 3400"><p>Yes, they tend to assume some kind of goal - be it the player's goal to play that adventure/AP and explore the story contained therein - or the PCs' goals. And I think it's a fair assumption that at least one of each player's goals is to actively play the adventure/AP and their PCs' goals will be compatible with the assumptions of the adventure/AP whatever those are (save the locals from giant raids, win fame and fortune, defeat the necromancer, etc). If a player can't align to that goal, then they're clearly not the right kind of player for that adventure/AP and either the table (DM and other players) shouldn't choose it or that player should choose to sit out that campaign or play elsewhere, depending on the dynamics of the group as a whole.</p><p></p><p>So, I agree that transparency is important when the DM is pitching the campaign to the players and the players are choosing what game/campaign to play next. That's transparency in both directions - the DM pitching the game and the players responding with their honest reactions and intentions with respect to it.</p></blockquote><p></p>
[QUOTE="billd91, post: 8431779, member: 3400"] Yes, they tend to assume some kind of goal - be it the player's goal to play that adventure/AP and explore the story contained therein - or the PCs' goals. And I think it's a fair assumption that at least one of each player's goals is to actively play the adventure/AP and their PCs' goals will be compatible with the assumptions of the adventure/AP whatever those are (save the locals from giant raids, win fame and fortune, defeat the necromancer, etc). If a player can't align to that goal, then they're clearly not the right kind of player for that adventure/AP and either the table (DM and other players) shouldn't choose it or that player should choose to sit out that campaign or play elsewhere, depending on the dynamics of the group as a whole. So, I agree that transparency is important when the DM is pitching the campaign to the players and the players are choosing what game/campaign to play next. That's transparency in both directions - the DM pitching the game and the players responding with their honest reactions and intentions with respect to it. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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