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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Lanefan" data-source="post: 8433100" data-attributes="member: 29398"><p>First off, it probably wouldn't get to this point because I'd have already dialled back most/all these sort of abilities to be highly effective instead of perfect, and made that clear in the houserules (of which there'd be a boatload!).</p><p></p><p>But if it got this far there'd be a discussion and maybe a compromise, if we could agree on what makes sense.</p><p></p><p>Let's use the Folk Hero example from upthread.</p><p></p><p>If the Folk Hero ability means the NPC farmers etc. are guaranteed to protect/hide the PCs, then the very fact of the Duke's troops showing up is a red flag in the metagame that there's more going on than meets the eye: the Duke has a special ability, or someone put a trace on one of the PCs, or whatever. Note that I'm assuming here that while the <em>player</em> knows the ability works perfectly the <em>PC in the fiction</em> does not, and takes each instance as it comes.</p><p></p><p>But if it's not guaranteed then it's possible the Duke's troops showed up there by sheer random chance - good luck for them, bad luck for the PCs - and while there still might be a red flag it won't be nearly as meta-based.</p><p></p><p>Flip side, as it works both ways: if nobody in the party had the Folk Hero ability there's still a chance the farmers would hide them anyway, or that the Duke's troops would happen to look elsewhere.</p><p></p><p>I guess I don't like random chance being taken out of the equation when it makes realistic sense to leave it in, even if the odds are highly skewed.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8433100, member: 29398"] First off, it probably wouldn't get to this point because I'd have already dialled back most/all these sort of abilities to be highly effective instead of perfect, and made that clear in the houserules (of which there'd be a boatload!). But if it got this far there'd be a discussion and maybe a compromise, if we could agree on what makes sense. Let's use the Folk Hero example from upthread. If the Folk Hero ability means the NPC farmers etc. are guaranteed to protect/hide the PCs, then the very fact of the Duke's troops showing up is a red flag in the metagame that there's more going on than meets the eye: the Duke has a special ability, or someone put a trace on one of the PCs, or whatever. Note that I'm assuming here that while the [I]player[/I] knows the ability works perfectly the [I]PC in the fiction[/I] does not, and takes each instance as it comes. But if it's not guaranteed then it's possible the Duke's troops showed up there by sheer random chance - good luck for them, bad luck for the PCs - and while there still might be a red flag it won't be nearly as meta-based. Flip side, as it works both ways: if nobody in the party had the Folk Hero ability there's still a chance the farmers would hide them anyway, or that the Duke's troops would happen to look elsewhere. I guess I don't like random chance being taken out of the equation when it makes realistic sense to leave it in, even if the odds are highly skewed. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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