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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Ovinomancer" data-source="post: 8434096" data-attributes="member: 16814"><p>Here's a different take. Once you've hit the win condition, that challenge is over. In a sports game, a win condition might be, "tackle the guy with the ball." You do that, and the down is over. Then it might be, "make sure the opposing team cannot progress the ball 10 yards or more in 4 downs." Do this, and the possession is over. Then there's the "have more points than the opposing team when time expires." That ends the game. Then it might be, "have more winning games than other members of the conference when the season is complete." That gets you to the league finals. Then it might be, "do not lose during the league final tournament." That gets you to the Superbowl. Then we have the same win condition as a regular game, "have more points than the opposing team when time expires." That wins your the championship. Then things can go on. </p><p></p><p>Win conditions aren't limited to how you win a game overall. They are rather independent packets where when complete you can say you achieved an objective or not. Did we rescue the princess? Yup! Win condition met. That there can be multiple win conditions active at the same time or that they can rotate or that you can keep adding more doesn't alter that they exist.</p><p></p><p>tldr: your argument here is a semantic one attempting to dispel the win condition argument definitionally rather than address the intentional points the argument is making about the nature of play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8434096, member: 16814"] Here's a different take. Once you've hit the win condition, that challenge is over. In a sports game, a win condition might be, "tackle the guy with the ball." You do that, and the down is over. Then it might be, "make sure the opposing team cannot progress the ball 10 yards or more in 4 downs." Do this, and the possession is over. Then there's the "have more points than the opposing team when time expires." That ends the game. Then it might be, "have more winning games than other members of the conference when the season is complete." That gets you to the league finals. Then it might be, "do not lose during the league final tournament." That gets you to the Superbowl. Then we have the same win condition as a regular game, "have more points than the opposing team when time expires." That wins your the championship. Then things can go on. Win conditions aren't limited to how you win a game overall. They are rather independent packets where when complete you can say you achieved an objective or not. Did we rescue the princess? Yup! Win condition met. That there can be multiple win conditions active at the same time or that they can rotate or that you can keep adding more doesn't alter that they exist. tldr: your argument here is a semantic one attempting to dispel the win condition argument definitionally rather than address the intentional points the argument is making about the nature of play. [/QUOTE]
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