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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Ovinomancer" data-source="post: 8434128" data-attributes="member: 16814"><p>Sure, but the idea of "different kinds of winning" isn't very helpful in this analysis because it appears to be saying that the difference is a matter of scale. Wins that don't meet some arbitrary level of scale are classified as 'different' and discarded. I'm not sure I agree with that. I'm not seeing a qualitative difference that's being established that there are significant differences in kind here, just that some things are small wins and some big wins and that there's never a big enough win for the whole shebang at once. Again, this just seems like a scaling argument where the far end is infinite so no scale ever achieves an ending. I've addressed this upthread -- all games are finite, and the end of some games are predicated on small scale "wins" because that's just where they stop. Some on larger. A game that features playing through CoS, for instance, has a clear win condition. So, clearly, some RPG games can have clear and defined win conditions. It's only when the "infinite" scale is deployed, that arguments that "well, that game could continue" that we get to this scaling argument about wins and how they can't be defined or can't be all that important. It's deploying a hypothetical patch to the semantic argument. I don't buy it.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8434128, member: 16814"] Sure, but the idea of "different kinds of winning" isn't very helpful in this analysis because it appears to be saying that the difference is a matter of scale. Wins that don't meet some arbitrary level of scale are classified as 'different' and discarded. I'm not sure I agree with that. I'm not seeing a qualitative difference that's being established that there are significant differences in kind here, just that some things are small wins and some big wins and that there's never a big enough win for the whole shebang at once. Again, this just seems like a scaling argument where the far end is infinite so no scale ever achieves an ending. I've addressed this upthread -- all games are finite, and the end of some games are predicated on small scale "wins" because that's just where they stop. Some on larger. A game that features playing through CoS, for instance, has a clear win condition. So, clearly, some RPG games can have clear and defined win conditions. It's only when the "infinite" scale is deployed, that arguments that "well, that game could continue" that we get to this scaling argument about wins and how they can't be defined or can't be all that important. It's deploying a hypothetical patch to the semantic argument. I don't buy it. [/QUOTE]
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