Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8434802" data-attributes="member: 16814"><p>Win Condition 1 -- get to endgame</p><p>Win Condition 2 -- complete endgame by defeating Master</p><p></p><p>I see these very clearly, and these are large WCs, because the game it entirely bent towards asking these two questions.</p><p></p><p>WC1 -- complete the major quest</p><p>WC1a -- understand quest objective</p><p>WC1b -- gain sufficient allies to have enough resources to address WC1</p><p>WC1c -- define conflict for WC1 in a way that's surmountable given WC1a and WC1b.</p><p></p><p>Yup, I see these laying out this way. WC1 is dependent on the sub conditions being fulfilled to be completed. Again, major question of play is being addressed here.</p><p></p><p>Oh, clearly.</p><p></p><p>So, this one I like because it's complex and not the direct focus of play like the ones before. Here I see the Win Con as clearly established up front, with the statement "I won't let my temper get the best of me..." This seems the question, and hence win condition, of the entire example -- we're seeing if the character wins or the temper wins. And it goes back and forth. The character loses this win condition, then loses it again, then, slowly, starts to win it. It iterates, each new session being another iteration of the win condition, another new test of it. And, at the end, it's still not fully answered, just that iteration of it is clearly and unambiguously a win -- the character has the best of their temper in that moment.</p><p></p><p>Yup, I see these as clear win conditions. Nice, again, that these are about overall play, but rather smaller moments in play that address only a part of the entire play for a session. These smaller goals, and how XP is awarded to them, is a nice example of how different systems encode this kinds of win conditions in ways that are pretty different to D&D. It also opens up the understanding of how you can get these "wins" at this smaller, iterative resolution and how they build up play and shape it in clear ways. Ways that are generally opaque in D&D because of how that system operates.</p><p></p><p>Oh, gods, no. Cults are the worst crews, they're Blades on Hard Mode, and there's no winning at all. At least, that's what I've been lead to believe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>/inside joke</p><p></p><p>Yeah, no, especially since I'm aware of some of the particulars of that game (not a player in it, just have some insight into it), that's absolutely a win condition for that game. Desperately needed, in fact.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8434802, member: 16814"] Win Condition 1 -- get to endgame Win Condition 2 -- complete endgame by defeating Master I see these very clearly, and these are large WCs, because the game it entirely bent towards asking these two questions. WC1 -- complete the major quest WC1a -- understand quest objective WC1b -- gain sufficient allies to have enough resources to address WC1 WC1c -- define conflict for WC1 in a way that's surmountable given WC1a and WC1b. Yup, I see these laying out this way. WC1 is dependent on the sub conditions being fulfilled to be completed. Again, major question of play is being addressed here. Oh, clearly. So, this one I like because it's complex and not the direct focus of play like the ones before. Here I see the Win Con as clearly established up front, with the statement "I won't let my temper get the best of me..." This seems the question, and hence win condition, of the entire example -- we're seeing if the character wins or the temper wins. And it goes back and forth. The character loses this win condition, then loses it again, then, slowly, starts to win it. It iterates, each new session being another iteration of the win condition, another new test of it. And, at the end, it's still not fully answered, just that iteration of it is clearly and unambiguously a win -- the character has the best of their temper in that moment. Yup, I see these as clear win conditions. Nice, again, that these are about overall play, but rather smaller moments in play that address only a part of the entire play for a session. These smaller goals, and how XP is awarded to them, is a nice example of how different systems encode this kinds of win conditions in ways that are pretty different to D&D. It also opens up the understanding of how you can get these "wins" at this smaller, iterative resolution and how they build up play and shape it in clear ways. Ways that are generally opaque in D&D because of how that system operates. Oh, gods, no. Cults are the worst crews, they're Blades on Hard Mode, and there's no winning at all. At least, that's what I've been lead to believe. ;) /inside joke Yeah, no, especially since I'm aware of some of the particulars of that game (not a player in it, just have some insight into it), that's absolutely a win condition for that game. Desperately needed, in fact. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top