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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Manbearcat" data-source="post: 8434825" data-attributes="member: 6696971"><p>EDIT - Answering "Win What?"</p><p></p><p>* Win the right to stack wins.</p><p></p><p>* Win feeling good about yourself.</p><p></p><p>* Win momentum (see stacking wins and feeling good about yourself).</p><p></p><p>* Win controlling the trajectory of play (see all of the above).</p><p></p><p>* Win arresting a spiral (see all of the above) or bouncing back when things are getting away from you.</p><p></p><p>* Win a step change (sometimes things are dramatic in their impact on our lives and our play and our outlooks).</p><p></p><p>* Win companions.</p><p></p><p>* Win overcoming your worse nature.</p><p></p><p>* Win getting ready (mentally and physically) for the next contest/conflict/endeavor.</p><p></p><p>Look at my post directly above describing my wiring on this (which, obnoxiously!, includes the definition of "win"). That should have explanatory power here.</p><p></p><p>I don't agree with the framework of "winning is exclusively a macro-classification (it definitely is a macro-classification...but not exclusively) meaning all contests, conflicts, and endeavor results along the way are not relevant for qualitative evaluating play (how the macro-win occurred and how we felt in the course of things)." And I don't agree that "to win there must be a loser." </p><p></p><p>I don't think either of those hold up to scrutiny.</p><p></p><p>An American Football game is won at the preparation level (practice and gameplanning) prior to even playing. You can ABSOLUTELY win or lose in that phase. Then you win or lose at the play level (stack 2 play losses in a row and you're looking at 3rd and long or a Turnover...that is a HUGE thing in the game of football). Then you win or lose at the drive level. Then you win or lose in the situational play (did you make more and more meaningful situational plays than the other team and how was your Red Zone Efficiency). In days of yore, time of possession, penalties, and 3rd down conversion rate were primary metrics (for evaluating winning and losing), but they've faded dramatically due to the nature of the changes in the game's ruleset.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8434825, member: 6696971"] EDIT - Answering "Win What?" * Win the right to stack wins. * Win feeling good about yourself. * Win momentum (see stacking wins and feeling good about yourself). * Win controlling the trajectory of play (see all of the above). * Win arresting a spiral (see all of the above) or bouncing back when things are getting away from you. * Win a step change (sometimes things are dramatic in their impact on our lives and our play and our outlooks). * Win companions. * Win overcoming your worse nature. * Win getting ready (mentally and physically) for the next contest/conflict/endeavor. Look at my post directly above describing my wiring on this (which, obnoxiously!, includes the definition of "win"). That should have explanatory power here. I don't agree with the framework of "winning is exclusively a macro-classification (it definitely is a macro-classification...but not exclusively) meaning all contests, conflicts, and endeavor results along the way are not relevant for qualitative evaluating play (how the macro-win occurred and how we felt in the course of things)." And I don't agree that "to win there must be a loser." I don't think either of those hold up to scrutiny. An American Football game is won at the preparation level (practice and gameplanning) prior to even playing. You can ABSOLUTELY win or lose in that phase. Then you win or lose at the play level (stack 2 play losses in a row and you're looking at 3rd and long or a Turnover...that is a HUGE thing in the game of football). Then you win or lose at the drive level. Then you win or lose in the situational play (did you make more and more meaningful situational plays than the other team and how was your Red Zone Efficiency). In days of yore, time of possession, penalties, and 3rd down conversion rate were primary metrics (for evaluating winning and losing), but they've faded dramatically due to the nature of the changes in the game's ruleset. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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