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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Manbearcat" data-source="post: 8434872" data-attributes="member: 6696971"><p>I think "winning the game" isn't a functional framing for the conversation because (i) it asserts that there is no sufficiently meaningful (in that evaluation of it as a unit of play isn't warranted) objective, contest, conflict along the way, (ii) someone's focus on those things as a unit of play/measurement/takeaway isn't sufficiently relevant, and (iii) the accretion of that (i) and (ii) isn't what drives the actual play </p><p></p><p>For instance, something like an Adventure Path or My Life With Master has a line of demarcation for "this game is now officially over" that another game (like Dogs in the Vineyard) might not.</p><p></p><p>And I think games that have a clearly defined premise of play, that lets you formally stipulate your goals, drive play through those conflicts, and then achieve (or not) those goals are very different from games that (a) don't have a clearly defined premise and either (b) do this informally or (c) don't do this at all and let the GM (or some other participant...perhaps the author) do it entirely.</p><p></p><p>But "Winning the Game" <em>can also mean</em> "the time has ticked out and we're ahead by 1 (or more)."</p><p></p><p></p><p>[HR][/HR]</p><p></p><p></p><p>Honestly...the more I think about this I see an interesting correlation. I'm DEEPLY FOCUSED on recapitulating and analyzing micro-play-excerpts. I post my own often (with my own analysis and asking for others' analysis). I ask for similar play excerpts often yet its a virtual impossibility to get almost anyone on ENWorld to_actually_post and anaylyze a digestible excerpt of their play. Its impossible to get it! Even when they try to post it, it in no way resembles something concrete that is analyzable!</p><p></p><p>That is fascinating!</p><p></p><p>My guess is there is a correlation there!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8434872, member: 6696971"] I think "winning the game" isn't a functional framing for the conversation because (i) it asserts that there is no sufficiently meaningful (in that evaluation of it as a unit of play isn't warranted) objective, contest, conflict along the way, (ii) someone's focus on those things as a unit of play/measurement/takeaway isn't sufficiently relevant, and (iii) the accretion of that (i) and (ii) isn't what drives the actual play For instance, something like an Adventure Path or My Life With Master has a line of demarcation for "this game is now officially over" that another game (like Dogs in the Vineyard) might not. And I think games that have a clearly defined premise of play, that lets you formally stipulate your goals, drive play through those conflicts, and then achieve (or not) those goals are very different from games that (a) don't have a clearly defined premise and either (b) do this informally or (c) don't do this at all and let the GM (or some other participant...perhaps the author) do it entirely. But "Winning the Game" [I]can also mean[/I] "the time has ticked out and we're ahead by 1 (or more)." [HR][/HR] Honestly...the more I think about this I see an interesting correlation. I'm DEEPLY FOCUSED on recapitulating and analyzing micro-play-excerpts. I post my own often (with my own analysis and asking for others' analysis). I ask for similar play excerpts often yet its a virtual impossibility to get almost anyone on ENWorld to_actually_post and anaylyze a digestible excerpt of their play. Its impossible to get it! Even when they try to post it, it in no way resembles something concrete that is analyzable! That is fascinating! My guess is there is a correlation there! [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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