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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Umbran" data-source="post: 8435001" data-attributes="member: 177"><p>Exactly. Perhaps more generally - Win conditions are not <em>intrinsic</em> to the role playing game form. They may be worked into or layered onto particular examples - You can write an RPG with a win condition, or your players can choose conditions that they will feel mean they succeeded at what they wanted to accomplish, and so they win. But RPGs, in general, don't require this.</p><p></p><p>On the subject of stacked success/failure situations... D&D does have these, but... (there's always a but)...</p><p></p><p>...even if there are short term success/failure situations does not mean there's a win/loss of the game <em>as a whole</em>. Or, if there is, the stack does not necessarily determine the overall win - one can succeed at a stack of tactical challenges, but still lose the overarching strategic conflict.</p><p></p><p>But moreover, stacked success/fail situations are common, but not actually <em>required</em> for an RPG, in that conflict resolution mechanics do not <em>have to</em> resolve whether the character succeeds or fails. They can instead resolve the cost or repercussions of success or failure. The game then becomes less about "can I succeed" and more about "am I willing to pay the price of success".</p></blockquote><p></p>
[QUOTE="Umbran, post: 8435001, member: 177"] Exactly. Perhaps more generally - Win conditions are not [I]intrinsic[/I] to the role playing game form. They may be worked into or layered onto particular examples - You can write an RPG with a win condition, or your players can choose conditions that they will feel mean they succeeded at what they wanted to accomplish, and so they win. But RPGs, in general, don't require this. On the subject of stacked success/failure situations... D&D does have these, but... (there's always a but)... ...even if there are short term success/failure situations does not mean there's a win/loss of the game [I]as a whole[/I]. Or, if there is, the stack does not necessarily determine the overall win - one can succeed at a stack of tactical challenges, but still lose the overarching strategic conflict. But moreover, stacked success/fail situations are common, but not actually [I]required[/I] for an RPG, in that conflict resolution mechanics do not [I]have to[/I] resolve whether the character succeeds or fails. They can instead resolve the cost or repercussions of success or failure. The game then becomes less about "can I succeed" and more about "am I willing to pay the price of success". [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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