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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="hawkeyefan" data-source="post: 8435205" data-attributes="member: 6785785"><p>I see this in my longtime game group. Never to the level of shaming, but they definitely operate with the expectation that each player will build their character effectively and toward some general idea of being a part of a team. They lean heavily on the idea of roles…tank, striker, etc. It’s usually not explicitly stated, but it’s like an ever present vibe.</p><p></p><p>Make no mistake….this vibe is born of the desire to win. To be effective at the game and to contribute to the group’s success. </p><p></p><p>Take that same group and put them in a game of Blades in the Dark or Spire, and that mindset falls away. They’re still experienced gamers capable of crafting effective characters, but those games shift the focus just enough that the idea of winning….or at least the focus on it…just takes a backseat.</p><p></p><p>Those games give players far more narrative authority. Is this shift in focus a product of that? I can’t say for sure. Or at least, I can’t say for sure that’s the sole reason. But I definitely think they’re related.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8435205, member: 6785785"] I see this in my longtime game group. Never to the level of shaming, but they definitely operate with the expectation that each player will build their character effectively and toward some general idea of being a part of a team. They lean heavily on the idea of roles…tank, striker, etc. It’s usually not explicitly stated, but it’s like an ever present vibe. Make no mistake….this vibe is born of the desire to win. To be effective at the game and to contribute to the group’s success. Take that same group and put them in a game of Blades in the Dark or Spire, and that mindset falls away. They’re still experienced gamers capable of crafting effective characters, but those games shift the focus just enough that the idea of winning….or at least the focus on it…just takes a backseat. Those games give players far more narrative authority. Is this shift in focus a product of that? I can’t say for sure. Or at least, I can’t say for sure that’s the sole reason. But I definitely think they’re related. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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