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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Ovinomancer" data-source="post: 8436522" data-attributes="member: 16814"><p>I find the argument about immersion to be bupkis. And this is because this argument is about revealing mechanical details of non-PCs in the game and labels it as anti-immersive because this game stuff the PCs wouldn't know. But, this never stops to consider what this information is modelling -- it's not divorces from the fiction, it is the fiction. The girl's ability to scurry and dodge is the fiction, whether or not I describe this in flowery prose or if I just provide a statblock -- it's the same thing at the end of the day. The information I'm conveying isn't to the characters, it's to the player, so that they are situated in the same place as the characters with regard to the fiction. This is just information transfer, and I have options.</p><p></p><p>That makes the immersion argument one of approach, and even there I don't find it persuasive. This is because the approach that makes these claims isn't actually interested in situating the player into the fiction, but rather treating them like mushrooms -- kept in the dark and fed a diet of crap. Here, the only way for the players to actually situate is to either act blindly or to ask the GM to please give them some more detail, and that usually comes at a cost. If you ask a question, the GM may force a check and a wasted action to determine this detail. Bah, that's not immersion, it's just control.</p><p></p><p>So, unless the argument for immersion is that you'd prefer to pass all of the same information just in flowery prose, it's not really about immersion, but information control.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8436522, member: 16814"] I find the argument about immersion to be bupkis. And this is because this argument is about revealing mechanical details of non-PCs in the game and labels it as anti-immersive because this game stuff the PCs wouldn't know. But, this never stops to consider what this information is modelling -- it's not divorces from the fiction, it is the fiction. The girl's ability to scurry and dodge is the fiction, whether or not I describe this in flowery prose or if I just provide a statblock -- it's the same thing at the end of the day. The information I'm conveying isn't to the characters, it's to the player, so that they are situated in the same place as the characters with regard to the fiction. This is just information transfer, and I have options. That makes the immersion argument one of approach, and even there I don't find it persuasive. This is because the approach that makes these claims isn't actually interested in situating the player into the fiction, but rather treating them like mushrooms -- kept in the dark and fed a diet of crap. Here, the only way for the players to actually situate is to either act blindly or to ask the GM to please give them some more detail, and that usually comes at a cost. If you ask a question, the GM may force a check and a wasted action to determine this detail. Bah, that's not immersion, it's just control. So, unless the argument for immersion is that you'd prefer to pass all of the same information just in flowery prose, it's not really about immersion, but information control. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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