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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="hawkeyefan" data-source="post: 8436526" data-attributes="member: 6785785"><p>I would greatly appreciate if you did that. Like an actual example of play that explains what the GM was doing and their decision making and what mechanics were involved, and actual analysis.</p><p></p><p>Something more than “5E can do that” without showing anything to support that claim. Especially in response to a post where such examples and analysis were provided.</p><p></p><p></p><p></p><p></p><p>That would seem to me to be because your mind’s already made up, and so you’re not actually reading what’s being said, or how it’s working. I’d think…given your admitted ignorance on the matter….you’d maybe have some questions or request clarifications instead of just making assertions.</p><p></p><p></p><p></p><p></p><p></p><p>Yes, this is about GM constraint. These things are put out for the table to see and therefore the GM has committed to them. The players are aware and cannot be deceived on those items.</p><p></p><p>And your list of 1E equivalents and how that’s “disclosing too much meta” misses the point entirely. It’s about the specific information that has been shared.</p><p></p><p></p><p></p><p>The mechanics of the game are the translation of character info to player info. If you don't expect adventuring PCs to have some sense of what the father is capable of, or what benefits the daughter may be able to use, or what manner of threat the monster may be, then I’d classify that as totally immersion breaking.</p><p></p><p>But what’s immersive is subjective.</p><p></p><p>And for me, and I expect many others, being railroaded is the most immersion breaking thing that can happen. This is why I prefer player facing mechanics and practices.</p><p></p><p></p><p></p><p></p><p>How so? What processes or rules are there in other editions that create a state of play where GM force becomes obvious?</p><p></p><p>Can you present them in the same way [USER=6696971]@Manbearcat[/USER] did for 4e? Or are you instead relaying on player ability to pick up on things? In which case, I don’t think we’d be talking about game mechanics anymore.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8436526, member: 6785785"] I would greatly appreciate if you did that. Like an actual example of play that explains what the GM was doing and their decision making and what mechanics were involved, and actual analysis. Something more than “5E can do that” without showing anything to support that claim. Especially in response to a post where such examples and analysis were provided. That would seem to me to be because your mind’s already made up, and so you’re not actually reading what’s being said, or how it’s working. I’d think…given your admitted ignorance on the matter….you’d maybe have some questions or request clarifications instead of just making assertions. Yes, this is about GM constraint. These things are put out for the table to see and therefore the GM has committed to them. The players are aware and cannot be deceived on those items. And your list of 1E equivalents and how that’s “disclosing too much meta” misses the point entirely. It’s about the specific information that has been shared. The mechanics of the game are the translation of character info to player info. If you don't expect adventuring PCs to have some sense of what the father is capable of, or what benefits the daughter may be able to use, or what manner of threat the monster may be, then I’d classify that as totally immersion breaking. But what’s immersive is subjective. And for me, and I expect many others, being railroaded is the most immersion breaking thing that can happen. This is why I prefer player facing mechanics and practices. How so? What processes or rules are there in other editions that create a state of play where GM force becomes obvious? Can you present them in the same way [USER=6696971]@Manbearcat[/USER] did for 4e? Or are you instead relaying on player ability to pick up on things? In which case, I don’t think we’d be talking about game mechanics anymore. [/QUOTE]
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