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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="hawkeyefan" data-source="post: 8436566" data-attributes="member: 6785785"><p>The transparency is part of it, yes. But it’s also what was shared. How the father and daughter interact mechanically and how that will inform success or failure in trying to save them. The kinds of creatures the kraken and its tentacles count as, and what that implies. Not everything was shared, just things that inform the players about the situation so that they, as players, are similarly informed as their characters. </p><p></p><p>It’s also about the mechanics themselves. The daughter is a Minion. So are the tentacles. That means they will function in very specific ways, and in the case of the daughter, clearly conveys the danger she is in. The players now have that, and the NPC abilities of the father and the daughter to help inform them of the danger in clear terms that need no interpretation or clarification.</p><p></p><p>Also, and alternate solution to the problem is presented. The players know that trying to get the pair out of the lake is a skill challenge. So they can weigh their options and determine the best way forward.</p><p></p><p>Then there’s also the bit where the scenario and sharing the mechanics was only one of the four points included that, when combined, lessen the chance for railroading and make it incredibly obvious when it happens. All of these things working in conjunction is the actual point.</p><p></p><p></p><p>Here. You literally said you don’t know what this has to do with story now or railroading.</p><p></p><p></p><p>So if you don’t even get what it has to do with story now or railroading, then how can you comfortably say another system will perform equally? </p><p></p><p></p><p></p><p>Are you actually open to discussion? To the possibility that someone who took the time to post examples that actually display the ideas he’s talking about might actually have a point?</p><p></p><p>Your posts didn’t seem to indicate that was the case, so I responded in kind. If I’m mistaken, then let me know and I’ll gladly discuss. Though I have a hard time imagining that I’ll be able to say more than has already been said.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8436566, member: 6785785"] The transparency is part of it, yes. But it’s also what was shared. How the father and daughter interact mechanically and how that will inform success or failure in trying to save them. The kinds of creatures the kraken and its tentacles count as, and what that implies. Not everything was shared, just things that inform the players about the situation so that they, as players, are similarly informed as their characters. It’s also about the mechanics themselves. The daughter is a Minion. So are the tentacles. That means they will function in very specific ways, and in the case of the daughter, clearly conveys the danger she is in. The players now have that, and the NPC abilities of the father and the daughter to help inform them of the danger in clear terms that need no interpretation or clarification. Also, and alternate solution to the problem is presented. The players know that trying to get the pair out of the lake is a skill challenge. So they can weigh their options and determine the best way forward. Then there’s also the bit where the scenario and sharing the mechanics was only one of the four points included that, when combined, lessen the chance for railroading and make it incredibly obvious when it happens. All of these things working in conjunction is the actual point. Here. You literally said you don’t know what this has to do with story now or railroading. So if you don’t even get what it has to do with story now or railroading, then how can you comfortably say another system will perform equally? Are you actually open to discussion? To the possibility that someone who took the time to post examples that actually display the ideas he’s talking about might actually have a point? Your posts didn’t seem to indicate that was the case, so I responded in kind. If I’m mistaken, then let me know and I’ll gladly discuss. Though I have a hard time imagining that I’ll be able to say more than has already been said. [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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