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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="FrogReaver" data-source="post: 8436577" data-attributes="member: 6795602"><p>That sounds to me more like a static sandbox, where much sandbox play today is more focused on creating a living sandbox - where the world lives in a sense without PC input and the PC's then discover and can intervene in the world to shape it going forward as they discover these places and people in the game.</p><p></p><p>Maybe part of the problem is that you and him are too narrowly defining sandbox?</p><p></p><p></p><p>Yea, a map and key dungeon is not what I really think of when I think of sandbox. It's a much different kind of experience than what I'm contemplating.</p><p></p><p>It does meet the static sandbox definition though.</p><p></p><p></p><p>I'd say creating details via improv is a requirement of any rpg play, because notes are finite and the possibilities are infinite.</p><p></p><p></p><p>I suppose I must ask, how is a living sandbox not putting situation and characters first? That's the part that makes me question how different a living sandbox and story now actually are. The only difference I'm seeing are 1) in what mechanicsms they use to create the backstory. (Sandbox being DM authority and preauthoring and Story now requiring some improv and likely a mechanical process to produce the backstory when it is needed.</p><p></p><p></p><p>That makes it sound like 4e doesn't support that style out of the box.</p><p></p><p></p><p>I understand how skill challenges work. I don't understand how the stop DM fiat in anything external to them. <em>Such as setting up the scene that ultimately resulted in the skill challenge.</em></p><p></p><p></p><p>I'm still not seeing how any of that doesn't ultimately run into GM fiat.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8436577, member: 6795602"] That sounds to me more like a static sandbox, where much sandbox play today is more focused on creating a living sandbox - where the world lives in a sense without PC input and the PC's then discover and can intervene in the world to shape it going forward as they discover these places and people in the game. Maybe part of the problem is that you and him are too narrowly defining sandbox? Yea, a map and key dungeon is not what I really think of when I think of sandbox. It's a much different kind of experience than what I'm contemplating. It does meet the static sandbox definition though. [I][/I] I'd say creating details via improv is a requirement of any rpg play, because notes are finite and the possibilities are infinite. I suppose I must ask, how is a living sandbox not putting situation and characters first? That's the part that makes me question how different a living sandbox and story now actually are. The only difference I'm seeing are 1) in what mechanicsms they use to create the backstory. (Sandbox being DM authority and preauthoring and Story now requiring some improv and likely a mechanical process to produce the backstory when it is needed. That makes it sound like 4e doesn't support that style out of the box. I understand how skill challenges work. I don't understand how the stop DM fiat in anything external to them. [I]Such as setting up the scene that ultimately resulted in the skill challenge.[/I] I'm still not seeing how any of that doesn't ultimately run into GM fiat. [/QUOTE]
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