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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Lanefan" data-source="post: 8436664" data-attributes="member: 29398"><p>Well, nor can she fiat-declare the father beats away the Kraken using a boat oar either. She still has to run the combat through, round by round (though unless the PCs intervene quickly, this process probably won't take long - a Kraken against those two sounds like a pushover for the Kraken all day long <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ).</p><p></p><p>That's kind of like saying the technical manual for my car will tell me the best route to take to get from Vancouver to New Orleans.</p><p></p><p>The fiction of the scene would (ideally!) be played out round by round using the established encounter/combat mechanics, in honest good faith by the DM both if-when she's rolling against herself (i.e. playing out the combat between the boat occupants and the Kraken) and once the PCs get involved.</p><p></p><p>Another reason to play it out round by round is that while the players don't see the DM's die rolls they do - or should - get a play-by-play narration from the DM as things proceed; which may prompt the players to have their PCs intervene quickly or slowly or not at all, depending how things go.</p><p></p><p>In either case, while mechanics are used <em>they're not narrated</em>. What's narrated after a round worth of rolling is the father chopping off one tentacle while two others grab him and try to haul him out of the boat, meanwhile the daughter screams and hides under the thwart (and-or maybe inexplicably vanishes from view, if she uses her diminution ability/potion) and other tentacles flail away.</p><p></p><p>The problems only arise if the DM tries to speed things up by skipping the rolls and just improvising some narration of what she thinks might happen.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8436664, member: 29398"] Well, nor can she fiat-declare the father beats away the Kraken using a boat oar either. She still has to run the combat through, round by round (though unless the PCs intervene quickly, this process probably won't take long - a Kraken against those two sounds like a pushover for the Kraken all day long :) ). That's kind of like saying the technical manual for my car will tell me the best route to take to get from Vancouver to New Orleans. The fiction of the scene would (ideally!) be played out round by round using the established encounter/combat mechanics, in honest good faith by the DM both if-when she's rolling against herself (i.e. playing out the combat between the boat occupants and the Kraken) and once the PCs get involved. Another reason to play it out round by round is that while the players don't see the DM's die rolls they do - or should - get a play-by-play narration from the DM as things proceed; which may prompt the players to have their PCs intervene quickly or slowly or not at all, depending how things go. In either case, while mechanics are used [I]they're not narrated[/I]. What's narrated after a round worth of rolling is the father chopping off one tentacle while two others grab him and try to haul him out of the boat, meanwhile the daughter screams and hides under the thwart (and-or maybe inexplicably vanishes from view, if she uses her diminution ability/potion) and other tentacles flail away. The problems only arise if the DM tries to speed things up by skipping the rolls and just improvising some narration of what she thinks might happen. [/QUOTE]
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