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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Lanefan" data-source="post: 8436667" data-attributes="member: 29398"><p>OK, so she was already on the water and close* to the rowboat to start with. That's quite different from how I imagined the scene as described - no distances were given (<em>geography is important!</em>) and so the picture in my mind was a party of PCs arriving at a lakeshore and seeing this attack happen out in the lake somewhere, within range of bowshot and some spells but not close enough for melee.</p><p></p><p>* - she had to be close as a raft isn't going to move very far in 9 seconds.</p><p></p><p>Different experiences give different results, I suppose. It'd probably take me 9 seconds to figure out I was in a fight, never mind to do anything about it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For me it's about two things, somewhat connected: immersion (a goal to strive for now and then) and metagaming (which I'll generally fight tooth and nail whenever I encounter it).</p><p></p><p>Unless you've fought a Kraken before, none of that information is going to become apparent in the fiction until you've started fighting the thing and found out by trial and error what works and what doesn't. Giving that info away at the table before the encounter even starts means you're outright telling the players to metagame when sorting out their approach; and while this might work for your table I'd posit it would be rather unpopular at many.</p><p></p><p>As to the bolded bit, I rarely if ever expect to be able to make these tactical desicions perfectly or with complete information, because it's rare that my character would ever <strong>have</strong> complete information. For all I-as-PC know, even if I've fought a Kraken before and learned then that one's tentacles were its weak point, this one I'm fighting now might have tough rubbery tentacles and its weakness is that it can't handle being stabbed in the eye.</p><p></p><p>All I can do is dive in, hope for the best, and learn about the foe as I go along.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8436667, member: 29398"] OK, so she was already on the water and close* to the rowboat to start with. That's quite different from how I imagined the scene as described - no distances were given ([I]geography is important![/I]) and so the picture in my mind was a party of PCs arriving at a lakeshore and seeing this attack happen out in the lake somewhere, within range of bowshot and some spells but not close enough for melee. * - she had to be close as a raft isn't going to move very far in 9 seconds. Different experiences give different results, I suppose. It'd probably take me 9 seconds to figure out I was in a fight, never mind to do anything about it. :) For me it's about two things, somewhat connected: immersion (a goal to strive for now and then) and metagaming (which I'll generally fight tooth and nail whenever I encounter it). Unless you've fought a Kraken before, none of that information is going to become apparent in the fiction until you've started fighting the thing and found out by trial and error what works and what doesn't. Giving that info away at the table before the encounter even starts means you're outright telling the players to metagame when sorting out their approach; and while this might work for your table I'd posit it would be rather unpopular at many. As to the bolded bit, I rarely if ever expect to be able to make these tactical desicions perfectly or with complete information, because it's rare that my character would ever [B]have[/B] complete information. For all I-as-PC know, even if I've fought a Kraken before and learned then that one's tentacles were its weak point, this one I'm fighting now might have tough rubbery tentacles and its weakness is that it can't handle being stabbed in the eye. All I can do is dive in, hope for the best, and learn about the foe as I go along. [/QUOTE]
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