Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 8436707" data-attributes="member: 7025508"><p>Right. I get why players knowing the tactical information lets player make more informed decisions (though some of them will be meta decisions) and why being transparent about mechanics lessens the opportunities for GM to use GM fiat secretly. This is no different than GM rolling openly vs rolling behind GM screen. But at least in this particular instance this has nothing to do with 4e mechanics in particular. The same would be true for any mechanic.</p><p></p><p>Now it indeed could be argued that there are a bit more PC rules in 4e that let the players dictate what is happening, but these usually are not significantly different than spells traditionally are in D&D. It's just that in 4e there are quite a bit of non-spell powers that let the player just declare 'this happens,' like spells in D&D often do. But it the mechanic in itself is not anything particularly revolutionary. Furthermore, a lot of the effects, including 4e spell effects, are way tamer than what most powerful spells can achieve in other editions. </p><p></p><p>Now if people like the sort of game style where players are focused on making tactical decisions based on meta knowledge, then by all means, go for it. I don't care for that.</p><p></p><p>Furthermore, I don't consider 'making sure the GM doesn't use fiat' to be of any value. I don't care, and frankly I don't quite get why so many people seem to care so much. Get immersed in the situation. 'forget' it is a game. How exactly the GM makes their decisions is immaterial, you don't know, you don't need to know, and your characters doesn't even know there is a GM that they're a character in a game! As long as the situation appears believable and produces engaging fiction when the characters interact with it, it is all good.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8436707, member: 7025508"] Right. I get why players knowing the tactical information lets player make more informed decisions (though some of them will be meta decisions) and why being transparent about mechanics lessens the opportunities for GM to use GM fiat secretly. This is no different than GM rolling openly vs rolling behind GM screen. But at least in this particular instance this has nothing to do with 4e mechanics in particular. The same would be true for any mechanic. Now it indeed could be argued that there are a bit more PC rules in 4e that let the players dictate what is happening, but these usually are not significantly different than spells traditionally are in D&D. It's just that in 4e there are quite a bit of non-spell powers that let the player just declare 'this happens,' like spells in D&D often do. But it the mechanic in itself is not anything particularly revolutionary. Furthermore, a lot of the effects, including 4e spell effects, are way tamer than what most powerful spells can achieve in other editions. Now if people like the sort of game style where players are focused on making tactical decisions based on meta knowledge, then by all means, go for it. I don't care for that. Furthermore, I don't consider 'making sure the GM doesn't use fiat' to be of any value. I don't care, and frankly I don't quite get why so many people seem to care so much. Get immersed in the situation. 'forget' it is a game. How exactly the GM makes their decisions is immaterial, you don't know, you don't need to know, and your characters doesn't even know there is a GM that they're a character in a game! As long as the situation appears believable and produces engaging fiction when the characters interact with it, it is all good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
Top