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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="Ovinomancer" data-source="post: 8436747" data-attributes="member: 16814"><p>Yes, this leans to the "ignore system directions and just do whatever you want" argument I clearly indicated. Good to know I was on target.</p><p></p><p>The moment we're just tossing system in favor of making up whatever to do whatever, we're no longer talking about how a given system supports anything, but rather how we, as people, can just make things up. 5e has clear guidelines for creation of monsters, and you've clearly indicated that you will ignore them. Having a discussion about how different systems do different things when you're just going to ignore your preferred system and substitute in whatever you want doesn't make for an actual discussion -- it's just you asserting fiat.</p><p></p><p>You mean, like, minion rules, or paragon paths, or power sources, or powers that directly invoke genre concepts? These have been all over the thread -- did I need to reiterate them every single time for you when discussing the example that leverages them or the ensuing discussion that includes them?</p><p></p><p>Really? Let's examine that knowledge -- </p><p>Tentacles are minions -- the dangerous tentacles whip around, clearly capable of inflicting serious damage or grabbing things, but no thick or rubbery enough that a single sharp blow will cripple/sever one. Huh, yeah, that's certainly perfect knowledge that you can't get elsewise.</p><p></p><p>The girl is a minion -- a little girl, clearly in danger, scrambles around the boat dodging tentacles. She looks frail enough to be in mortal peril if one hits her. Oh noes! More perfect information about the situation that you can't get elsewise!</p><p></p><p>The dad's statblock -- the dad is clearly capable of defending themselves, and it very committed to putting themselves in between the grasping tentacles and his daughter. Man, this perfect knowledge is just unavoidable stuff!</p><p></p><p>So, yeah, there's no perfect knowledge or things the PCs just cannot know here. It's a matter of form, not function, but you keep trying to argue there's a functional problem here. It's bupkis.</p><p></p><p>That's certainly a take. I guess, then, a pure railroad is fine so long as the GM only dribbles out information such that the character is kept in the dark enough, yes? Just sit there and listen to the GM's storytime! That's the reductio of this argument. So, no, there's clearly more here that you're eliding in favor of this trite argument.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8436747, member: 16814"] Yes, this leans to the "ignore system directions and just do whatever you want" argument I clearly indicated. Good to know I was on target. The moment we're just tossing system in favor of making up whatever to do whatever, we're no longer talking about how a given system supports anything, but rather how we, as people, can just make things up. 5e has clear guidelines for creation of monsters, and you've clearly indicated that you will ignore them. Having a discussion about how different systems do different things when you're just going to ignore your preferred system and substitute in whatever you want doesn't make for an actual discussion -- it's just you asserting fiat. You mean, like, minion rules, or paragon paths, or power sources, or powers that directly invoke genre concepts? These have been all over the thread -- did I need to reiterate them every single time for you when discussing the example that leverages them or the ensuing discussion that includes them? Really? Let's examine that knowledge -- Tentacles are minions -- the dangerous tentacles whip around, clearly capable of inflicting serious damage or grabbing things, but no thick or rubbery enough that a single sharp blow will cripple/sever one. Huh, yeah, that's certainly perfect knowledge that you can't get elsewise. The girl is a minion -- a little girl, clearly in danger, scrambles around the boat dodging tentacles. She looks frail enough to be in mortal peril if one hits her. Oh noes! More perfect information about the situation that you can't get elsewise! The dad's statblock -- the dad is clearly capable of defending themselves, and it very committed to putting themselves in between the grasping tentacles and his daughter. Man, this perfect knowledge is just unavoidable stuff! So, yeah, there's no perfect knowledge or things the PCs just cannot know here. It's a matter of form, not function, but you keep trying to argue there's a functional problem here. It's bupkis. That's certainly a take. I guess, then, a pure railroad is fine so long as the GM only dribbles out information such that the character is kept in the dark enough, yes? Just sit there and listen to the GM's storytime! That's the reductio of this argument. So, no, there's clearly more here that you're eliding in favor of this trite argument. [/QUOTE]
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