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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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<blockquote data-quote="billd91" data-source="post: 8436804" data-attributes="member: 3400"><p>CL, I'm willing to accept that there's a <strong>huge </strong>and largely unbridgeable difference in gaming styles here between presenting a situation narratively without mechanical details and letting the players guess/make assumptions about the situation from their perspective and having the mechanical situation and the tasks laid out in detail. There simply is - and I'm with you and Lanefan that the latter pretty much strips away a lot of the charm of role playing games <strong>for me</strong>. That doing so may be done in the service of trying to keep a GM from railroading the situation just seems like a grossly disproportionate price to pay... <strong>for me</strong>. If that work for Ovinomancer's or Manbearcat's games, that's fine for their styles and players who like that sort of thing.</p><p></p><p>But you're right in the sense that none of that was impossible to do in other editions or other games. You can and always could lay out the exact mechanical values involved in a situation and set the boundaries of the challenge. The terms and specific details of what those values are are the only aspect that would change. It's just that for most of D&D's lifespan, that style and the gaming culture that embraces it didn't exist in significant number (and, honestly, my suspicion is it's still a minority within the hobby).</p></blockquote><p></p>
[QUOTE="billd91, post: 8436804, member: 3400"] CL, I'm willing to accept that there's a [B]huge [/B]and largely unbridgeable[B] [/B]difference in gaming styles here between presenting a situation narratively without mechanical details and letting the players guess/make assumptions about the situation from their perspective and having the mechanical situation and the tasks laid out in detail. There simply is - and I'm with you and Lanefan that the latter pretty much strips away a lot of the charm of role playing games [B]for me[/B]. That doing so may be done in the service of trying to keep a GM from railroading the situation just seems like a grossly disproportionate price to pay... [B]for me[/B]. If that work for Ovinomancer's or Manbearcat's games, that's fine for their styles and players who like that sort of thing. But you're right in the sense that none of that was impossible to do in other editions or other games. You can and always could lay out the exact mechanical values involved in a situation and set the boundaries of the challenge. The terms and specific details of what those values are are the only aspect that would change. It's just that for most of D&D's lifespan, that style and the gaming culture that embraces it didn't exist in significant number (and, honestly, my suspicion is it's still a minority within the hobby). [/QUOTE]
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Respect Mah Authoritah: Thoughts on DM and Player Authority in 5e
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